Catalog
Explore
Systems and components with at least one numeric measurement. Every value carries its method and source.
Systems
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Guidance computer · 1966
Apollo Guidance Computer (Block II)
The computer that flew Apollo. A 31.7 kg, 70 W machine with 2048 words of erasable memory and 36 864 words of woven read-only rope, carried by both the command module and the lunar module.
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Guidance computer · 1966
Saturn Launch Vehicle Digital Computer
The computer in the Saturn instrument unit: a liquid-cooled, triple-redundant serial machine that navigated, guided and controlled the launch vehicle from lift-off through orbital insertion and translunar injection.
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Home computer · June 1977
Apple II
A 1.023 MHz 6502 home computer with configuration-dependent motherboard RAM and ROM-resident Integer BASIC.
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Console · September 1977
Atari 2600
A 6507 console with no frame buffer. The running program builds each scanline as the beam draws it, so the picture is composed in real time by the processor itself.
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Personal computer · 1978
Intel 8086 PC
A representative 5 MHz 8086 desktop configuration with 256 KiB of DRAM and a period display adapter.
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Home computer · November 1979
Atari 800
An Atari 8 bit computer whose 6502 clock follows PAL or NTSC video timing.
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Personal computer · August 1981
IBM Personal Computer 5150
IBM's original PC: an 8088 at 4.77 MHz and a selected 16 KiB base-memory configuration.
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Home computer · December 1981
BBC Micro Model B
A 2 MHz 6502 home computer with 32 KiB RAM and the BBC Micro MOS/BASIC in ROM.
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Personal computer · 1982
Intel 80286 PC
A representative 12.5 MHz 80286 desktop configuration with 512 KiB of DRAM and a period display adapter.
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Home computer · April 1982
ZX Spectrum 48K
A Z80A home computer with Sinclair BASIC in ROM and a ULA that drives the display. Each key carries a whole BASIC keyword, so a program is typed in rather than spelled out.
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Home computer · August 1982
Commodore 64
The best-selling home computer ever made: a 6510 at roughly 0.98525 MHz with 64 KiB of RAM, a video chip that doubles as the system clock master, and the SID sound chip.
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Home computer · 1983
MSX
A standard rather than one maker’s machine: Microsoft and ASCII specified a Z80A, a TMS9918A-compatible video processor and ROM-resident BASIC, and manufacturers across Japan and Europe built to it.
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Personal computer · January 1984
Apple Macintosh 128K
The original Macintosh: a 68000, a built-in monochrome display, and a Toolbox ROM holding the routines that drew the interface.
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Home computer · June 1984
Amstrad CPC 464
A Z80A home computer sold as a complete set, with Locomotive BASIC in ROM, a cassette deck built into the keyboard and its own monitor.
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Personal computer · 1985
Intel 80386DX PC
A representative 25 MHz 80386DX desktop configuration with 4 MiB of DRAM and VGA-compatible graphics.
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Personal computer · June 1985
Atari 520ST
An 8 MHz 68000 personal computer with 512 KiB RAM, TOS ROM and the SHIFTER display subsystem.
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Console · October 1985
Nintendo Entertainment System
An NTSC 1.66 MHz 2A03 with 2 KiB work RAM and a tile-and-sprite PPU.
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Console · June 1986
Sega Master System
A Z80 console with a tile-and-sprite VDP descended from the TMS9918. It lost to Nintendo in Japan and North America, then outsold it in Brazil and parts of Europe for years afterward.
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Home computer · 1987
Commodore Amiga 500
A 68000 at around 7.09379 MHz with the Original Chip Set handling graphics, audio and I/O in parallel with the processor, and memory shared between them.
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Personal computer · June 1987
Acorn Archimedes A310
The first Archimedes, built around Acorn's own ARM2 and running RISC OS from ROM. It put a RISC processor in a home computer years before the idea reached the mainstream.
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Console · October 1987
NEC PC Engine
A HuC6280 console with a tile-and-sprite video chip, built small enough to sit in one hand and loading games from credit-card-sized HuCards.
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Console · October 1988
Sega Mega Drive
A 7.67 MHz 68000 console with 64 KiB main RAM, a Z80 audio processor and a tile-and-sprite VDP.
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Personal computer · 1989
Intel 80486DX PC
A representative 33 MHz 80486DX desktop configuration with 8 MiB of DRAM and VGA-compatible graphics.
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Handheld · April 1989
Nintendo Game Boy
A 1.05 MHz handheld with 8192 B work RAM and a monochrome tile-and-sprite LCD controller.
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Console · April 1990
SNK Neo Geo AES
A 12 MHz 68000 console with 64 KiB work RAM and a sprite-focused video controller.
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Console · August 1991
Super Nintendo Entertainment System
A 65C816-derived console with 128 KiB work RAM and paired tile-and-sprite PPUs.
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Home computer · October 1992
Commodore Amiga 1200
A 68EC020 at around 14.19 MHz with the AGA chipset and 2 MiB of 32 bit Chip memory.
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Home computer · October 1992
Commodore Amiga 4000
A modular AGA Amiga with a standard 68040 processor at 25 MHz, Chip memory shared with the custom chipset, and a CPU slot that later accepted 68060 accelerator cards.
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Personal computer · 1993
Intel Pentium PC
A representative 100 MHz Pentium desktop configuration with 16 MiB of SDRAM and VGA-compatible graphics.
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Console · November 1994
Sega Saturn
Sega Saturn, represented with its retail processor, graphics and installed writable memory.
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Console · December 1994
Sony PlayStation
A 33.8688 MHz customized R3000A with 2 MiB of main memory, 1 MiB of video memory, and the 3D work split between a geometry coprocessor and a drawing processor.
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Console · June 1996
Nintendo 64
A 94 MHz R4300 beside the Reality Coprocessor, with 4 MiB of RDRAM shared between processor, geometry engine and rasterizer rather than split into system and video memory.
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Accelerator · November 1996
3dfx Voodoo Graphics
The card that made 3D acceleration ordinary on a home PC, running a fixed-function pipeline of its own and leaving 2D to whatever adapter was already fitted.
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Personal computer · 1997
Intel Pentium II PC
A representative 300 MHz Pentium II desktop configuration with 64 MiB of SDRAM and VGA-compatible graphics.
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Workstation · 1997
Silicon Graphics Octane
SGI's mid-range workstation: one or two 250 MHz MIPS R10000 processors under IRIX, and the first machine in this catalog with published SPEC results and a floating-point unit worth measuring.
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Console · November 1998
Sega Dreamcast
A 200 MHz SH-4 with a floating-point unit and a published FLOPS figure, plus a 100 MHz PowerVR2 graphics chip. Its separate memory pools provide 16 MiB of main RAM, 8 MiB of texture RAM and 2 MiB of audio RAM.
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Accelerator · October 1999
NVIDIA GeForce 256
The card NVIDIA sold as the first GPU, moving transform and lighting off the processor and onto the board. It shipped first with SDR memory and later with DDR.
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Console · March 2000
Sony PlayStation 2
A 294.912 MHz Emotion Engine rated at 6.2 GFLOPS, 32 MiB of Rambus main memory at 3.2 GB/s, and a rasterizer whose 4 MiB frame buffer sits on the die behind a 2560 bit bus.
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Handheld · March 2001
Game Boy Advance
An ARM7TDMI handheld that kept the Game Boy's tile and sprite hardware and added bitmap modes, so it could run its predecessor's cartridges as well as its own.
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Console · September 2001
Nintendo GameCube
Nintendo GameCube, represented with its retail processor, graphics and installed writable memory.
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Console · November 2001
Microsoft Xbox
Microsoft Xbox, represented with its retail processor, graphics and installed writable memory.
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Personal computer · 2002
Intel Pentium 4 PC
A representative 3.0 GHz Pentium 4 desktop configuration with 512 MiB of DDR SDRAM and VGA-compatible graphics.
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Accelerator · August 2002
ATI Radeon 9700 Pro
ATI Radeon 9700 Pro: 128 MiB of DDR SDRAM, 19.8 GB/s peak bandwidth, and no published FP32 peak.
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Accelerator · April 2004
NVIDIA GeForce 6800 Ultra
A 2005 NVIDIA configuration with a 425 MHz graphics clock and about 35 GB/s peak memory bandwidth.
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Handheld · November 2004
Nintendo DS
A handheld with two screens, the lower one a touch panel, plus a microphone and a wireless radio. Its display engines draw tiles and sprites in the manner of the Game Boy Advance.
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Console · November 2005
Microsoft Xbox 360
Microsoft Xbox 360, represented with its retail processor, graphics and installed writable memory.
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Personal computer · July 2006
Intel Core 2 Duo E6600 PC
A representative Core 2 Duo E6600 desktop configuration with integrated graphics; Intel's surviving family table does not fix an E6600-specific clock or fitted RAM capacity.
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Console · November 2006
Nintendo Wii
Nintendo Wii, represented with its retail processor, graphics and installed writable memory.
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Accelerator · November 2006
NVIDIA GeForce 8800 GTX
NVIDIA GeForce 8800 GTX: 768 MiB of GDDR3, 86.4 GB/s peak bandwidth, and 518 GFLOP/s FP32.
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Console · November 2006
Sony PlayStation 3
A Cell processor with seven vector co-processors and an NVIDIA-derived RSX, each with 256 MiB of memory. Sony never restated its clocks or floating-point figures for shipping hardware.
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Smartphone · June 2007
Apple iPhone (1st generation)
One ARM11 core at 412 MHz, a graphics core with no published frequency, and 128 MiB of memory in a phone sold by its four or eight gigabytes of storage.
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Smartphone · June 2009
Apple iPhone 3GS
The S was for speed. Samsung's S5PC100 and PowerVR SGX535 graphics in the body of the 3G, plus a compass and the first iPhone that could record video.
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Smartphone · June 2010
Apple iPhone 4
Apple's first in-house A4, PowerVR SGX535 graphics, a glass-and-steel body and the Retina display that made pixel density a selling point.
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Accelerator · November 2010
NVIDIA GeForce GTX 580
NVIDIA GeForce GTX 580: 1536 MiB of GDDR5 and 192.4 GB/s peak bandwidth.
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Personal computer · January 2011
Intel Core i7-2600K PC
A representative Core i7-2600K desktop configuration with 8 GiB of DDR3 SDRAM and Intel HD Graphics 3000.
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Console · November 2012
Nintendo Wii U
Nintendo Wii U, represented with its retail processor, graphics and installed writable memory.
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Smartphone · September 2013
Apple iPhone 5s
The A7 doubled the processor's word size, taking phones there a year before the rest of the industry followed. Touch ID and a separate motion coprocessor arrived with it.
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Console · November 2013
Microsoft Xbox One
Microsoft Xbox One, represented with its retail processor, graphics and installed writable memory.
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Accelerator · November 2013
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 780 Ti: 3 GiB of GDDR5, 336 GB/s peak bandwidth, and 250 W graphics card power.
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Console · November 2013
Sony PlayStation 4
Eight x86-64 cores and 18 compute units on one die, rated at 1.84 TFLOP/s and sharing 8 GiB of GDDR5 in one memory pool.
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Smartphone · September 2015
Apple iPhone 6s
The A9 with PowerVR Series7XT graphics, and a display that measured how hard it was pressed. 3D Touch was the headline feature of exactly one generation.
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Accelerator · May 2016
NVIDIA GeForce GTX 1080
2,560 single-precision cores at 1607 MHz, 8,873 GFLOPS at the 1733 MHz boost clock, 8 GiB of GDDR5X at 320 GB/s, and 180 W.
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Console · March 2017
Nintendo Switch
Nintendo Switch, represented with its retail processor, graphics and installed writable memory.
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Smartphone · November 2017
Apple iPhone X
The iPhone that lost the home button: an edge-to-edge OLED display, face recognition in place of a fingerprint reader, and the A11 Bionic behind both.
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Accelerator · September 2018
NVIDIA GeForce RTX 2080 Ti
NVIDIA GeForce RTX 2080 Ti: 11 GiB of GDDR6, 616 GB/s peak bandwidth, and 13.45 TFLOP/s FP32.
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Smartphone · October 2020
Apple iPhone 12
Apple A14 Bionic at 2.99 GHz, an Apple-designed 4-core GPU, and 4 GB of RAM.
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Personal computer · November 2020
Apple Mac mini (M1, 2020)
16 000 000 000 transistors on 5 nm, with processor and graphics cores sharing 8 GiB or 16 GiB of unified memory. The computer is rated at 150 W. Its performance and efficiency cores retain separate clock records.
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Console · November 2020
Microsoft Xbox Series X
Microsoft Xbox Series X, represented with its retail processor, graphics and installed writable memory.
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Console · November 2020
Sony PlayStation 5
Eight Zen 2 cores to 3.5 GHz, an RDNA 2 graphics engine to 2.23 GHz and 10.3 TFLOP/s, and 16 GiB shared at 448 GB/s. The specification gives no fixed frequency.
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Accelerator · 2022
NVIDIA H100 Tensor Core GPU (SXM)
34 TFLOP/s of FP64 and 67 of FP32, 80 GiB of memory at 3.35 TB/s, and a 700 W ceiling. Its floating-point figures state their precision.
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Handheld · February 2022
Valve Steam Deck
Valve Steam Deck, represented with its retail processor, graphics and installed writable memory.
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Accelerator · October 2022
NVIDIA GeForce RTX 4090
NVIDIA GeForce RTX 4090: 24 GiB of GDDR6X, 1008 GB/s peak bandwidth, and 82.58 TFLOP/s FP32.
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Accelerator · December 2022
AMD Radeon RX 7900 XTX
AMD Radeon RX 7900 XTX: 24 GiB of GDDR6, 960 GB/s peak bandwidth, and 61.42 TFLOP/s FP32.
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Smartphone · September 2023
Apple iPhone 15 Pro
Apple A17 Pro at 3.78 GHz, a 6-core GPU, and 8 GB of RAM.
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Personal computer · October 2023
Intel Core i9-14900K PC
A representative Core i9-14900K desktop configuration with 32 GiB of DDR5 SDRAM and integrated UHD Graphics 770.
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Personal computer · October 2023
Raspberry Pi 5
A 2.4 GHz quad-core Cortex-A76 board with an 800 MHz VideoCore VII GPU and 8 GiB of LPDDR4X memory.
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Personal computer · November 2024
Apple Mac mini (M4, 2024)
A 10-core M4 CPU and 10-core GPU with 16 GiB of unified memory and 120 GB/s of published memory bandwidth.
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Accelerator · January 2025
NVIDIA GeForce RTX 5090
104.8 TFLOP/s of single precision, 32 GiB of GDDR7 at 1792 GB/s and 575 W. These are the same three quantities recorded for the GeForce GTX 1080 nine years earlier.
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Console · June 2025
Nintendo Switch 2
Nintendo's 2025 hybrid console, represented in docked mode with a custom NVIDIA processor, 3.072 TFLOP/s of GPU peak FP32 throughput, and 12 GB of unified memory.
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Smartphone · September 2025
Apple iPhone 17
An A19 phone with a 4.26 GHz CPU, an Apple-designed 5-core GPU, and 8 GB of working memory.
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Smartphone · September 2025
Apple iPhone 17 Pro
An A19 Pro phone with a 4.26 GHz CPU, an Apple-designed 6-core GPU, and 12 GB of LPDDR5X memory.
Processors
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Acorn Computers · 1986
Acorn ARM2
The three-micrometer ARM2 at the start of the ARM lineage.
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AMD · 2013
AMD Jaguar
The Microsoft Xbox One main processor.
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AMD · 2020
AMD Zen 2
The Microsoft Xbox Series X main processor.
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AMD · 2022
AMD Zen 2
The Valve Steam Deck main processor.
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MIT Instrumentation Laboratory / Raytheon · 1966
Apollo Guidance Computer Block II processor
A one's-complement fixed-point processor built entirely from a single type of integrated-circuit NOR gate. Its 15 bit word carries a sixteenth parity bit, and every instruction lasts a whole number of 11.7 µs memory cycles.
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Apple · 2020
Apple iPhone 12 CPU
The processor section of the Apple iPhone 12 system-on-chip.
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Apple · 2023
Apple iPhone 15 Pro CPU
The processor section of the Apple iPhone 15 Pro system-on-chip.
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Apple · 2025
Apple iPhone 17 CPU
The processor section of the Apple A19 system-on-chip in iPhone 17.
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Apple · 2025
Apple iPhone 17 Pro CPU
The processor section of the Apple iPhone 17 Pro system-on-chip.
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Apple · 2009
Apple iPhone 3GS CPU
The processor section of the Apple iPhone 3GS system-on-chip.
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Apple · 2010
Apple iPhone 4 CPU
The processor section of the Apple iPhone 4 system-on-chip.
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Apple · 2013
Apple iPhone 5s CPU
The processor section of the Apple iPhone 5s system-on-chip.
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Apple · 2015
Apple iPhone 6s CPU
The processor section of the Apple iPhone 6s system-on-chip.
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Samsung / Apple (system) · 2007
Apple iPhone system-on-chip (CPU section)
One ARM1176JZF-S core running at 412 MHz; the core could reach 667 MHz, and Apple set it lower because the machine it sits in runs on a battery.
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Apple · 2017
Apple iPhone X CPU
The processor section of the Apple iPhone X system-on-chip.
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Apple · November 2020
Apple M1
16 000 000 000 transistors on a 5 nm die carrying processor cores, graphics cores, a neural engine and a memory controller. Apple's description states no clock frequency.
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Apple · November 2024
Apple M4 CPU
Four performance and six efficiency cores in Apple’s M4.
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ARM
ARM7TDMI
The Game Boy Advance main processor.
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ARM
ARM946E-S
The Nintendo DS's main ARM9 processor.
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Broadcom · September 2023
Broadcom BCM2712
The 2.4 GHz quad-core processor in Raspberry Pi 5.
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Sony Computer Entertainment / IBM / Toshiba · 2005
Cell Broadband Engine
A PowerPC core surrounded by eight SPE vector co-processors, of which the PlayStation 3 uses seven. Sony's specification counts the eighth as redundancy.
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Sony Computer Entertainment / Toshiba · March 1999
Emotion Engine
Sony and Toshiba's 128 bit CPU for the PlayStation 2: a superscalar MIPS core with 16 kB of instruction cache, 8 kB of data cache and 16 kB of scratchpad, flanked by two vector units carrying nine floating-point multiply-add units between them.
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Hitachi · 1994
Hitachi SH-2
The Sega Saturn main processor.
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Hitachi · 1998
Hitachi SH-4
A superscalar 32 bit RISC core with 16 bit instructions, a five-stage pipeline and an IEEE 754 floating-point unit doing single and double precision.
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Hudson Soft
Hudson Soft HuC6280
The PC Engine main processor.
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IBM · 2006
IBM Broadway
The Nintendo Wii main processor.
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IBM · 2012
IBM Espresso
The Nintendo Wii U main processor.
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IBM · 2001
IBM Gekko
The Nintendo GameCube main processor.
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IBM · 2005
IBM Xenon
The Microsoft Xbox 360 main processor.
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Intel · February 1982
Intel 80286
The protected-mode 16 bit successor to the 8086, normally paired with an optional 80287 floating-point coprocessor.
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Intel · October 1985
Intel 80386DX
The full-bus 32 bit 80386, adding 32 bit registers, paging and a 32 bit external data path to x86 PCs.
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Intel · April 1989
Intel 80486DX
A 32 bit x86 processor integrating an x87 floating-point unit and an on-chip cache in the DX variant.
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Intel · June 1978
Intel 8086
The original 16 bit x86 processor, with a 20 bit address bus and a separate 8087 coprocessor option.
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Intel · 1979
Intel 8088
Sixteen-bit x86 core with an eight-bit external data bus.
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Intel · July 2006
Intel Core 2 Duo E6600
A 2-core 64 bit Core 2 desktop processor rated at 2.40 GHz, chosen as the first Core-era desktop point in the line.
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Intel · January 2011
Intel Core i7-2600K
A 4-core, 8-thread Sandy Bridge desktop processor with a 3.40 GHz base frequency and 3.80 GHz Turbo Boost maximum.
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Intel · October 2023
Intel Core i9-14900K
An eight-performance-core plus sixteen-efficiency-core desktop processor, with 125 W processor base power and up to 253 W maximum turbo power.
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Intel · March 1993
Intel Pentium
The first Intel processor sold as Pentium, a superscalar 32 bit x86 design with integrated floating-point hardware.
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Intel · November 2000
Intel Pentium 4
Intel's NetBurst desktop processor, selected here in its 3.0 GHz single-core configuration.
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Intel · May 1997
Intel Pentium II
The P6-generation successor to Pentium, packaged in a Slot 1 cartridge with external level-two cache.
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Intel · 2001
Intel Pentium III
The Microsoft Xbox main processor.
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MIPS Technologies · 1996
MIPS R10000
A four-way superscalar, out-of-order 64 bit processor with an on-die floating-point unit. It is the first machine in this catalog where asking for a floating-point rate makes sense at all.
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NEC / MIPS Technologies · 1996
MIPS R4300 (Nintendo 64 CPU)
The console's general-purpose processor, running the game as a collection of threads and generating the task lists the Reality Coprocessor executes.
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MOS Technology · 1975
MOS Technology 6502
Eight-bit 6502 used as the Apple II's main processor.
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MOS Technology · 1975
MOS Technology 6502
Eight-bit processor whose clock follows the Atari 800's television standard.
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MOS Technology · 1975
MOS Technology 6502
A 6502-compatible main processor used in the BBC Micro Model B.
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MOS Technology
MOS Technology 6507
Cost-reduced 6502 with a thirteen-bit address bus.
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MOS Technology · 1982
MOS Technology 6510
A 6502 with an on-chip eight-bit bidirectional I/O port. Internally identical to the 6502 for software compatibility; the extra port is what lets the Commodore 64 bank ROM and I/O in and out of a 16 bit address space.
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Motorola · 1979
Motorola 68000
Eight-megahertz 68000 main processor in the Atari 520ST.
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Motorola · 1979
Motorola 68000
The original Macintosh's 68000 main processor.
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Motorola
Motorola 68000
The Mega Drive's main processor; its audio Z80 is modeled as a separate role in the prose, not a summed clock.
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Motorola
Motorola 68000
The Neo Geo AES main processor.
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Motorola · 1979
Motorola MC68000
A processor with 32 bit internal registers and a narrower data bus and ALU. It powered the Amiga line and many other machines of its era.
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Motorola · 1990
Motorola MC68040
The full 68040 processor fitted to the standard Amiga 4000 module.
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Motorola · 1994
Motorola MC68060
A 68060 fitted through the CYBERSTORM accelerator in an Amiga 4000.
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Motorola · 1991
Motorola MC68EC020
The cost-reduced 68020: a full 32 bit data path with the address bus cut to 24 bit and the memory management unit left out. The processor of the Amiga 1200.
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NVIDIA · 2025
NVIDIA T239 CPU
The eight-core Arm processor section of the Switch 2's custom NVIDIA system-on-chip.
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NVIDIA · 2017
NVIDIA Tegra X1 CPU
The Nintendo Switch main processor.
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Sony Computer Entertainment · March 1999
PlayStation 2 I/O Processor
The original PlayStation's 32 bit CPU core, reused as the PlayStation 2's input/output processor and as the machine it becomes when running a PlayStation disc.
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Sony Computer Entertainment / AMD · 2013
PlayStation 4 custom processor (CPU section)
Eight x86-64 cores sit on the same die as the graphics processor, making this the first console here to run the instruction set of the desktop machines it competes with.
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Sony Interactive Entertainment / AMD · 2020
PlayStation 5 custom processor (CPU section)
Eight x86-64 cores with 16 threads, and no fixed frequency: Sony specifies a variable clock and a ceiling of 3.5 GHz.
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Sony Computer Entertainment / LSI Logic · 1994
PlayStation CPU (customized MIPS R3000A)
A 32 bit RISC processor based on the R3000A, customized for the console: no memory management unit, and the GTE geometry coprocessor sitting alongside the integer core.
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Ricoh
Ricoh 2A03
The NES CPU and audio processor.
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Ricoh
Ricoh 5A22
The Super Nintendo CPU, whose clock varies with memory area.
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IBM Federal Systems Division · 1966
Saturn Launch Vehicle Digital Computer
A stored-program, general-purpose, serial, fixed-point binary computer built from triple-redundant logic, with ultrasonic glass delay lines standing in for arithmetic registers. It flew the Saturn launch vehicle from lift-off to orbit.
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Sharp
Sharp LR35902
The original Game Boy's CPU.
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Zilog
Zilog Z80
The Master System main processor.
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Zilog · 1976
Zilog Z80A
Four-megahertz main processor in the Amstrad CPC 464.
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Zilog · 1976
Zilog Z80A
The standard eight-bit MSX main processor.
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Zilog · 1976
Zilog Z80A
The ZX Spectrum's eight-bit main processor.
Graphics
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3dfx Interactive · November 1996
3dfx Interactive Voodoo (3dfx Voodoo Graphics)
3dfx Voodoo Graphics graphics processor, represented by vendor reference-card specifications.
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Acorn Computers · 1987
Acorn VIDC
The Archimedes video and sound controller.
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AMD / Nintendo · 2012
AMD Latte
The graphics processor fitted to the Nintendo Wii U.
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AMD · 2022
AMD RDNA 2 graphics
The graphics processor fitted to the Valve Steam Deck.
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AMD · December 2022
AMD RDNA 3 (AMD Radeon RX 7900 XTX)
AMD Radeon RX 7900 XTX graphics processor, represented by vendor reference-card specifications.
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AMD / Microsoft · 2013
AMD Xbox One GPU
The graphics processor fitted to the Microsoft Xbox One.
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AMD / Microsoft · 2020
AMD Xbox Series X GPU
The graphics processor fitted to the Microsoft Xbox Series X.
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Commodore Business Machines · 1992
Amiga AGA chipset (Alice, Lisa, Paula)
The Advanced Graphics Architecture, called the AA chipset in Commodore's own service documentation: a multichip coprocessor system handling video, graphics, sound and DMA.
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Commodore-Amiga, Inc. · 1985
Amiga Original Chip Set (Agnus and Denise)
The custom chips that made the Amiga what it was. Agnus holds the blitter and the copper display coprocessor and arbitrates memory; Denise generates the display and the sprites. Both work directly on Chip memory without involving the CPU.
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Amstrad · 1984
Amstrad CPC gate array
Display control and palette logic paired with the CRTC.
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Atari · 1979
ANTIC and GTIA
The Atari 800 display subsystem, split across ANTIC and GTIA.
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Apple Computer · 1977
Apple II video generator
Timing and display logic coupled to the Apple II's system clock.
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Apple · 2020
Apple iPhone 12 GPU
The graphics section integrated with the processor in Apple iPhone 12.
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Apple · 2023
Apple iPhone 15 Pro GPU
The graphics section integrated with the processor in Apple iPhone 15 Pro.
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Apple · 2025
Apple iPhone 17 GPU
The graphics section integrated with the Apple A19 in iPhone 17.
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Apple · 2025
Apple iPhone 17 Pro GPU
The graphics section integrated with the processor in Apple iPhone 17 Pro.
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Apple · 2009
Apple iPhone 3GS GPU
The graphics section integrated with the processor in Apple iPhone 3GS.
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Apple · 2010
Apple iPhone 4 GPU
The graphics section integrated with the processor in Apple iPhone 4.
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Apple · 2013
Apple iPhone 5s GPU
The graphics section integrated with the processor in Apple iPhone 5s.
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Apple · 2015
Apple iPhone 6s GPU
The graphics section integrated with the processor in Apple iPhone 6s.
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Apple · 2017
Apple iPhone X GPU
The graphics section integrated with the processor in Apple iPhone X.
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Apple · November 2020
Apple M1 GPU
Eight graphics cores on the M1 die, rated by Apple at 2.6 TFLOP/s of throughput and sharing the processor's memory rather than owning any.
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Apple · November 2024
Apple M4 GPU
Ten graphics cores in the baseline M4 Mac mini.
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Atari · 1985
Atari ST SHIFTER
Display subsystem that reads the Atari ST framebuffer.
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ATI / Nintendo · 2001
ATI Flipper
The graphics processor fitted to the Nintendo GameCube.
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ATI / Nintendo · 2006
ATI Hollywood
The graphics processor fitted to the Nintendo Wii.
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ATI Technologies · August 2002
ATI Technologies R300 (ATI Radeon 9700 Pro)
ATI Radeon 9700 Pro graphics processor, represented by vendor reference-card specifications.
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ATI · 2005
ATI Xenos
The graphics processor fitted to the Microsoft Xbox 360.
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Acorn Computers · 1981
BBC Micro Video ULA
Display timing and palette logic programmed by the 6502.
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Nintendo
Game Boy Advance PPU
The Game Boy Advance graphics engine, primarily a tile and sprite unit.
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Nintendo
Game Boy LCD controller
The monochrome Game Boy tile and sprite display controller.
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Sony Computer Entertainment · March 1999
Graphics Synthesizer
The PlayStation 2's rasterizer, notable for putting its frame buffer on the same die as the pixel pipelines and reaching 48 GB/s across a 2560 bit internal bus.
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Hudson Soft
Hudson Soft HuC6270 VDC
The PC Engine video display controller.
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IBM · 1981
IBM PC display adapter
A period display adapter; the base 5150 did not have one fixed graphics chip.
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IBM · 1981
IBM PC display adapter
A display adapter for the original IBM PC family: it generates text and raster video but has no programmable floating-point shading hardware.
-
Intel · 2006
Intel integrated processor graphics
Integrated graphics fitted to the representative Core 2, Sandy Bridge and Raptor Lake desktop configurations.
-
Apple Computer · 1984
Macintosh video subsystem
Integrated monochrome display hardware sharing system memory.
-
MOS Technology · 1982
MOS Technology VIC-II (6566/6567/6569)
The Commodore 64's video interface chip, and its clock master: the whole machine runs at whatever the video standard divides down to. It generates the display, fetches its own data from memory and drives the sprites Commodore called movable object blocks.
-
NEC / VideoLogic · 1998
NEC HOLLY (PowerVR2)
The Dreamcast's image-drawing VLSI at 100 MHz, built around a PowerVR2 core with its own texture memory.
-
Nintendo
Nintendo DS 2D engines
The Nintendo DS's paired tile and sprite display engines.
-
NVIDIA · October 2022
NVIDIA Ada Lovelace (NVIDIA GeForce RTX 4090)
NVIDIA GeForce RTX 4090 graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · November 2010
NVIDIA Fermi (NVIDIA GeForce GTX 580)
NVIDIA GeForce GTX 580 graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · January 2025
NVIDIA GB202 (GeForce RTX 5090)
21 760 cores across 170 multiprocessors, a 2.01 GHz base and a 2407 MHz boost, and 104.8 TFLOP/s of single precision. Nine years separate it from the GeForce GTX 1080, and twelve times the rate.
-
NVIDIA · October 1999
NVIDIA GeForce 256 (NVIDIA GeForce 256)
NVIDIA GeForce 256 graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · April 2004
NVIDIA GeForce 6 (NVIDIA GeForce 6800 Ultra)
NVIDIA GeForce 6800 Ultra graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · May 2016
NVIDIA GP104 (GeForce GTX 1080)
Twenty streaming multiprocessors and 2,560 single-precision cores, specified at 1607 MHz and rated at 8,873 GFLOPS when they reach the 1733 MHz boost clock.
-
NVIDIA
NVIDIA H100 (SXM)
A data-center accelerator rated at 34 TFLOP/s of double precision and 67 of single, with 80 GiB of memory behind 3.35 TB/s and a 700 W power ceiling.
-
NVIDIA · November 2013
NVIDIA Kepler (NVIDIA GeForce GTX 780 Ti)
NVIDIA GeForce GTX 780 Ti graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · 2001
NVIDIA NV2A
The graphics processor fitted to the Microsoft Xbox.
-
NVIDIA · 2025
NVIDIA T239 GPU
The Ampere-derived graphics section of the Switch 2's custom NVIDIA system-on-chip.
-
NVIDIA · 2017
NVIDIA Tegra X1 GPU
The graphics processor fitted to the Nintendo Switch.
-
NVIDIA · November 2006
NVIDIA Tesla (NVIDIA GeForce 8800 GTX)
NVIDIA GeForce 8800 GTX graphics processor, represented by vendor reference-card specifications.
-
NVIDIA · September 2018
NVIDIA Turing (NVIDIA GeForce RTX 2080 Ti)
NVIDIA GeForce RTX 2080 Ti graphics processor, represented by vendor reference-card specifications.
-
Sony Computer Entertainment / AMD · 2013
PlayStation 4 custom processor (GPU section)
18 compute units on the processor die, rated by Sony at 1.84 TFLOP/s for graphics, simulation, or any mixture of the two.
-
Sony Interactive Entertainment / AMD · 2020
PlayStation 5 custom processor (GPU section)
An RDNA 2 graphics engine with ray-tracing acceleration, rated at 10.3 TFLOP/s at a variable frequency of up to 2.23 GHz.
-
Sony Computer Entertainment · 1994
PlayStation GPU
The graphics drawing processor: a CRT controller for display plus high-speed polygon and sprite drawing into the frame buffer.
-
Imagination Technologies · 2007
PowerVR MBX Lite (iPhone)
The phone's graphics core, on the same package as the processor and the memory, and the one part of the machine for which nobody has published a frequency at all.
-
Silicon Graphics / Nintendo · 1996
Reality Coprocessor (RCP)
Two engines in one part: the RSP, a microcode-programmable signal processor that runs geometry and audio, and the RDP, the graphics pipeline that rasterizes. The RCP also carries the console's I/O interfaces.
-
Ricoh
Ricoh 2C02 PPU
The NES picture processing unit, built for tiles and sprites.
-
NVIDIA / Sony Computer Entertainment · 2005
RSX Reality Synthesizer
The PlayStation 3's graphics processor, and the part of the console Sony described least: a clock and a floating-point figure in the 2005 announcement, and neither in the 2006 launch specification.
-
Sega
Sega 315-5124 VDP
The Master System tile and sprite display processor.
-
Sega
Sega Mega Drive VDP
The Mega Drive tile and sprite graphics processor.
-
SEGA Enterprises · 1994
Sega Saturn VDP1/VDP2 graphics system
The graphics processor fitted to the Sega Saturn.
-
SNK
SNK LSPC2-A2
The Neo Geo tile and sprite graphics controller.
-
Nintendo
Super Nintendo PPU pair
Two picture-processing units for tiled backgrounds and sprites.
-
Atari
Television Interface Adapter
Scanline-driven display and audio controller without a frame buffer.
-
Texas Instruments · 1979
Texas Instruments TMS9918A VDP
The video display processor required by the first MSX standard.
-
PC industry · 1987
VGA-compatible display adapter
The common raster display-controller class used by the representative 386, 486, Pentium, Pentium II and Pentium 4 systems.
-
Broadcom · September 2023
VideoCore VII
The 800 MHz graphics processor in Raspberry Pi 5.
-
Sinclair Research · 1982
ZX Spectrum ULA
Display and memory-contention logic integrated in a ULA.
Memory
-
PC industry · 1986
32-bit PC dynamic RAM
Dynamic main memory used by representative 80386DX and 80486DX PCs.
-
3dfx Interactive · November 1996
3dfx Voodoo Graphics frame buffer
EDO DRAM on the card itself, split between the frame buffer and texture storage. Voodoo Graphics rendered only 3D and passed 2D through from a separate display adapter, so this memory holds no desktop.
-
Acorn Computers · 1987
Acorn Archimedes A310 RAM
One mebibyte of writable system memory.
-
Acorn Computers · 1987
Acorn Archimedes ROM
512 KiB read-only RISC OS firmware.
-
AMD · December 2022
AMD Radeon RX 7900 XTX frame buffer
24 GiB of GDDR6 with 960 GB/s peak bandwidth.
-
Commodore Business Machines · 1992
Amiga 1200 Chip memory
Chip memory organized as 256K by 32 bit, reachable by both the 68EC020 and the AGA chipset. Four times the Amiga 500's, and 32 bit wide rather than 16.
-
Commodore Business Machines · 1992
Amiga 1200 Kickstart ROM
512 KiB of mask ROM holding Kickstart 3.0, organized as 128K by 32 bit.
-
Commodore Business Machines · 1992
Amiga 4000 Chip memory
Memory shared by the Amiga 4000 processor and its AA custom chipset.
-
Commodore-Amiga, Inc. · 1985
Amiga 500 Chip memory
The Amiga 500 Chip memory: 512 KiB both the 68000 and the custom chips can reach. Everything the graphics, audio and disk hardware operates on has to live here, so its size limits what the machine can do without the CPU.
-
Amstrad · 1984
Amstrad CPC 464 RAM
64 KiB writable system memory.
-
Amstrad · 1984
Amstrad CPC 464 ROM
32 KiB read-only firmware holding AMSDOS and Locomotive BASIC.
-
MIT Instrumentation Laboratory / Raytheon · 1966
Apollo Guidance Computer core rope memory
Fixed program storage woven by hand: a wire threading a core stores a one, a wire bypassing it stores a zero. Six modules of 512 cores and 192 sense lines each give 98 304 bit per module.
-
MIT Instrumentation Laboratory / Raytheon · 1966
Apollo Guidance Computer erasable core memory
The machine's read-write store: a 2048 words coincident-current ferrite core array wired in 32 by 64 planes with no splices in the wires, for reliability.
-
Apple Computer · 1977
Apple II firmware ROM
Read-only monitor and Integer BASIC firmware.
-
Apple Computer · 1977
Apple II system RAM
Writable motherboard RAM whose fitted capacity depends on the purchased Apple II configuration.
-
Apple
Apple iPhone 12 unified memory
The working memory pool used by the Apple iPhone 12; Apple does not state its installed capacity.
-
Apple
Apple iPhone 15 Pro unified memory
The working memory pool used by the Apple iPhone 15 Pro; Apple does not state its installed capacity.
-
Apple
Apple iPhone 17 Pro unified memory
The working memory pool used by the Apple iPhone 17 Pro; Apple does not state its installed capacity.
-
Apple
Apple iPhone 17 unified memory
The working-memory pool used by the Apple iPhone 17.
-
Apple
Apple iPhone 3GS unified memory
The working memory pool used by the Apple iPhone 3GS; Apple does not state its installed capacity.
-
Apple
Apple iPhone 4 unified memory
The working memory pool used by the Apple iPhone 4; Apple does not state its installed capacity.
-
Apple
Apple iPhone 5s unified memory
The working memory pool used by the Apple iPhone 5s; Apple does not state its installed capacity.
-
Apple
Apple iPhone 6s unified memory
The working memory pool used by the Apple iPhone 6s; Apple does not state its installed capacity.
-
Apple (system) · 2007
Apple iPhone flash storage
The four or eight gigabytes the phone was sold by, where programs and music are kept, not where they run.
-
Samsung · 2007
Apple iPhone system-on-chip memory
128 mebibytes on the same package as the processor and the graphics core, shared by both. One pool, and the smaller of the two capacities the phone is sold by.
-
Apple
Apple iPhone X unified memory
The working memory pool used by the Apple iPhone X; Apple does not state its installed capacity.
-
Apple
Apple M1 unified memory
One pool of memory inside the M1 package, addressed by the processor cores, the graphics cores and the neural engine alike.
-
Apple
Apple M4 unified memory
One memory pool shared by the M4 processor and graphics cores.
-
Atari
Atari 2600 launch cartridge
Removable 2 KiB program cartridge, recorded as storage rather than system memory.
-
Atari
Atari 2600 RIOT RAM
128 B of writable scratch memory.
-
Atari · 1985
Atari 520ST RAM
512 KiB writable system memory.
-
Atari · 1985
Atari 520ST TOS ROM
192 KiB read-only TOS firmware.
-
Atari · 1979
Atari 800 firmware ROM
Read-only operating-system firmware mapped into the Atari 800 address space.
-
Atari · 1979
Atari 800 system RAM
Writable RAM in the selected 48 KiB Atari 800 configuration.
-
ATI Technologies · August 2002
ATI Radeon 9700 Pro frame buffer
128 MiB of DDR SDRAM with 19.8 GB/s peak bandwidth.
-
Acorn Computers · 1981
BBC Micro Model B RAM
32 KiB writable system memory.
-
Acorn Computers · 1981
BBC Micro Model B ROM
32 KiB of read-only MOS and BASIC firmware.
-
Commodore Business Machines · 1982
Commodore 64 system RAM
64 KiB of dynamic RAM filling the entire sixteen-bit address space, with ROM and I/O banked over the top of it rather than beside it.
-
Commodore Business Machines · 1982
Commodore 64 system ROM
20 KiB of mask ROM holding BASIC, the KERNAL operating system and the standard character set.
-
SEGA Enterprises · 1998
Dreamcast audio memory
A third pool, independent of both main and texture memory: 2 MiB belonging to the AICA audio chip.
-
SEGA Enterprises · 1998
Dreamcast main memory
16 MiB of SDRAM connected directly to the SH-4 across a 64 bit bus at 100 MHz, holding game state and the display lists the graphics chip reads.
-
SEGA Enterprises · 1998
Dreamcast texture memory
8 MiB of memory belonging to the graphics chip, holding textures and frame buffers.
-
PC industry · 1978
Early PC dynamic RAM
Dynamic main memory used by representative 8086 and 80286 PCs.
-
Nintendo
Game Boy Advance video RAM
98 KiB of memory the picture processor draws from, counted with the object attribute and palette memory beside it.
-
Nintendo
Game Boy Advance writable RAM
288 KiB total writable main and internal work RAM.
-
Nintendo
Game Boy work RAM
8 KiB writable work RAM.
-
Sony Computer Entertainment
Graphics Synthesizer embedded DRAM
Four mebibytes of DRAM on the Graphics Synthesizer die, holding the frame buffer, Z buffer and textures behind a 2560 bit bus.
-
IBM · 1981
IBM PC 5150 firmware ROM
Read-only BIOS and Cassette BASIC firmware.
-
IBM · 1981
IBM PC 5150 system RAM
Writable RAM in the original 16 KiB base configuration.
-
Apple Computer · 1984
Macintosh 128K RAM
128 KiB writable memory shared with the display.
-
Apple Computer · 1984
Macintosh 128K ROM
64 KiB read-only Macintosh Toolbox firmware.
-
Microsoft · 2005
Microsoft Xbox 360 unified memory
512 MiB of installed GDDR3.
-
Microsoft · 2013
Microsoft Xbox One unified memory
8 GiB of installed DDR3.
-
Microsoft · 2020
Microsoft Xbox Series X unified memory
16 GiB of installed GDDR6.
-
Microsoft · 2001
Microsoft Xbox unified memory
64 MiB of installed DDR SDRAM.
-
MSX standard · 1983
MSX BIOS and BASIC ROM
Read-only MSX BIOS and BASIC firmware.
-
MSX standard · 1983
MSX system RAM
64 KiB writable RAM in the selected MSX configuration.
-
SNK
Neo Geo AES work RAM
64 KiB writable main RAM.
-
NEC · 1996
Nintendo 64 main memory (RDRAM)
4 MiB of RDRAM, used in parallel by the CPU, the RSP, the RDP and the I/O interfaces, so one pool serves everything a contemporary machine would have split between system and video memory.
-
Nintendo
Nintendo DS main RAM
4 MiB writable main RAM.
-
Nintendo
Nintendo Entertainment System RAM
2 KiB writable CPU work RAM.
-
Nintendo
Nintendo Entertainment System video RAM
2 KiB of writable memory attached to the picture processor.
-
Nintendo · 2001
Nintendo GameCube main memory
24 MiB of installed 1T-SRAM.
-
Nintendo · 2001
Nintendo GameCube sound memory
16 MiB of installed 81 MHz DRAM, dedicated to audio.
-
Nintendo
Nintendo Switch 2 unified memory
The working-memory pool shared by the Switch 2 processor and graphics hardware.
-
Nintendo · 2017
Nintendo Switch unified memory
4 GiB of installed LPDDR4.
-
Nintendo · 2006
Nintendo Wii MEM1
24 MiB of installed 1T-SRAM.
-
Nintendo · 2006
Nintendo Wii MEM2
64 MiB of installed GDDR3.
-
Nintendo · 2012
Nintendo Wii U unified memory
2 GiB of installed DDR3.
-
NVIDIA · December 1999
NVIDIA GeForce 256 DDR 32 MiB frame buffer
The DDR SDRAM frame buffer fitted to NVIDIA's December 1999 GeForce 256 reference card.
-
NVIDIA · October 1999
NVIDIA GeForce 256 SDR 32 MiB frame buffer
The SDR SDRAM frame buffer fitted to NVIDIA's October 1999 GeForce 256 reference card.
-
NVIDIA · April 2004
NVIDIA GeForce 6800 Ultra frame buffer
256 MiB of GDDR3 with 35.2 GB/s peak bandwidth.
-
NVIDIA · November 2006
NVIDIA GeForce 8800 GTX frame buffer
768 MiB of GDDR3 with 86.4 GB/s peak bandwidth.
-
NVIDIA · May 2016
NVIDIA GeForce GTX 1080 frame buffer
Eight gibibytes of GDDR5X on a 256 bit interface, reachable at 320 GB/s.
-
NVIDIA · November 2010
NVIDIA GeForce GTX 580 frame buffer
1536 MiB of GDDR5 with 192.4 GB/s peak bandwidth.
-
NVIDIA · November 2013
NVIDIA GeForce GTX 780 Ti frame buffer
3 GiB of GDDR5 with 336 GB/s peak bandwidth.
-
NVIDIA · September 2018
NVIDIA GeForce RTX 2080 Ti frame buffer
11 GiB of GDDR6 with 616 GB/s peak bandwidth.
-
NVIDIA · October 2022
NVIDIA GeForce RTX 4090 frame buffer
24 GiB of GDDR6X with 1008 GB/s peak bandwidth.
-
NVIDIA · January 2025
NVIDIA GeForce RTX 5090 frame buffer
Thirty-two gibibytes of GDDR7 on a 512 bit interface at 1792 GB/s: five and a half times the bandwidth of the GeForce GTX 1080, and half the H100's.
-
NVIDIA
NVIDIA H100 (SXM) GPU memory
Eighty gibibytes on the accelerator module, reachable at 3.35 TB/s. That is seventy times the bandwidth of the PlayStation 2's embedded frame buffer, which held the record in this catalog for two decades.
-
PC industry · 2000
PC DDR SDRAM
Double-data-rate synchronous main memory used by representative Pentium 4, Core 2 and Core i7 PCs.
-
PC industry · 2020
PC DDR5 SDRAM
DDR5 main memory in the representative Core i9-14900K configuration.
-
NEC Home Electronics
PC Engine video RAM
64 KiB of memory attached to the video display controller, eight times the console work RAM.
-
NEC Home Electronics
PC Engine work RAM
8 KiB writable system RAM.
-
PC industry · 1993
PC synchronous dynamic RAM
Synchronous main memory used by representative Pentium and Pentium II PCs.
-
Rambus (interface) / Sony Computer Entertainment (system)
PlayStation 2 main memory (Direct RDRAM)
The Emotion Engine's main memory: a narrow, very fast Rambus channel delivering 3.2 GB/s, in a console generation where competitors used wide, slower buses.
-
Rambus (interface) / Sony Computer Entertainment (system)
PlayStation 3 main memory (XDR DRAM)
256 MiB of Rambus XDR attached to the Cell processor, carrying the PlayStation 2's Direct RDRAM strategy forward a generation.
-
NVIDIA (interface) / Sony Computer Entertainment (system)
PlayStation 3 video memory (GDDR3)
256 MiB of GDDR3 belonging to the RSX, external to it rather than embedded as the PlayStation 2's was.
-
Sony Computer Entertainment / AMD
PlayStation 4 unified system memory (GDDR5)
Eight gibibytes of GDDR5 shared by the processor and the graphics units. The three PlayStations before it split their memory in two.
-
Sony Interactive Entertainment · 2020
PlayStation 5 internal SSD
825 gigabytes of solid-state storage, the first fitted drive in a PlayStation whose capacity Sony states as a headline figure rather than a disc format.
-
Sony Interactive Entertainment · 2020
PlayStation 5 unified GDDR6 memory
Sixteen gibibytes at 448 GB/s, shared by the processor and the graphics engine. Twice the PlayStation 4's capacity, at two and a half times its bandwidth.
-
Sony Computer Entertainment · 1994
PlayStation main memory
2 MiB of main memory, addressed through a fixed physical map because the console fits no TLB.
-
Sony Computer Entertainment · 1994
PlayStation video memory
1 MiB of video memory holding the frame buffer, texture pages and color lookup tables. Separate from main memory and reachable by the GPU rather than shared with the CPU.
-
Raspberry Pi Ltd
Raspberry Pi 5 LPDDR4X memory
The installed LPDDR4X memory pool of the 8 GB Raspberry Pi 5 model.
-
IBM Federal Systems Division · 1966
Saturn LVDC toroidal core memory module
One memory module: fourteen 128 by 64 magnetic core planes with their drive and sensing circuits, holding 4096 non-redundant 28 bit words.
-
Sega
Sega Master System RAM
8 KiB writable work RAM.
-
Sega
Sega Master System video RAM
16 KiB of memory attached to the video display processor, holding tiles, sprite tables and the name table.
-
Sega
Sega Mega Drive RAM
64 KiB writable main RAM.
-
Sega
Sega Saturn backup RAM
32 KiB of battery-backed memory for saved games.
-
Sega
Sega Saturn CD buffer RAM
512 KiB buffering the compact-disc drive.
-
Sega
Sega Saturn IPL ROM
512 KiB of boot firmware.
-
Sega
Sega Saturn sound RAM
512 KiB of memory dedicated to the sound processor.
-
Sega
Sega Saturn video RAM
1.5 MiB of memory attached to the video display processors.
-
SEGA Enterprises · 1994
Sega Saturn work RAM
2 MiB of installed SDRAM.
-
Silicon Graphics, Inc.
SGI Octane main memory
The installed memory of the two Octanes SGI submitted to SPEC: 128 MiB in the single-processor machine, 256 MiB in the two-processor one.
-
Nintendo
Super Nintendo video RAM
64 KiB of writable memory attached to the picture processors.
-
Nintendo
Super Nintendo work RAM
128 KiB writable work RAM.
-
Valve · 2022
Valve Steam Deck unified memory
16 GiB of installed LPDDR5.
-
Sinclair Research · 1982
ZX Spectrum 48K RAM
48 KiB writable system memory.
-
Sinclair Research · 1982
ZX Spectrum ROM
16 KiB read-only Sinclair BASIC firmware.