Systems

Ordered by release, oldest first. There is no ranking, and no aggregate score.

  • Guidance computer · 1966

    Apollo Guidance Computer (Block II)

    The computer that flew Apollo. A 31.7 kg, 70 W machine with 2048 words of erasable memory and 36 864 words of woven read-only rope, carried by both the command module and the lunar module.

    MIT Instrumentation Laboratory / Raytheon · 8 values · 2 unknown · 2 not applicable

  • Guidance computer · 1966

    Saturn Launch Vehicle Digital Computer

    The computer in the Saturn instrument unit: a liquid-cooled, triple-redundant serial machine that navigated, guided and controlled the launch vehicle from lift-off through orbital insertion and translunar injection.

    IBM Federal Systems Division · 7 values · 1 unknown · 2 not applicable

  • Home computer · June 1977

    Apple II

    A 1.023 MHz 6502 home computer with configuration-dependent motherboard RAM and ROM-resident Integer BASIC.

    Apple Computer · 2 values · 7 unknown · 0 not applicable

  • Console · September 1977

    Atari 2600

    A 6507 console with no frame buffer. The running program builds each scanline as the beam draws it, so the picture is composed in real time by the processor itself.

    Atari · 3 values · 3 unknown · 3 not applicable

  • Personal computer · 1978

    Intel 8086 PC

    A representative 5 MHz 8086 desktop configuration with 256 KiB of DRAM and a period display adapter.

    PC industry · 3 values · 3 unknown · 3 not applicable

  • Home computer · November 1979

    Atari 800

    An Atari 8 bit computer whose 6502 clock follows PAL or NTSC video timing.

    Atari · 5 values · 4 unknown · 1 not applicable

  • Personal computer · August 1981

    IBM Personal Computer 5150

    IBM's original PC: an 8088 at 4.77 MHz and a selected 16 KiB base-memory configuration.

    IBM · 6 values · 1 unknown · 2 not applicable

  • Home computer · December 1981

    BBC Micro Model B

    A 2 MHz 6502 home computer with 32 KiB RAM and the BBC Micro MOS/BASIC in ROM.

    Acorn Computers · 6 values · 4 unknown · 0 not applicable

  • Personal computer · 1982

    Intel 80286 PC

    A representative 12.5 MHz 80286 desktop configuration with 512 KiB of DRAM and a period display adapter.

    PC industry · 3 values · 3 unknown · 3 not applicable

  • Home computer · April 1982

    ZX Spectrum 48K

    A Z80A home computer with Sinclair BASIC in ROM and a ULA that drives the display. Each key carries a whole BASIC keyword, so a program is typed in rather than spelled out.

    Sinclair Research · 5 values · 3 unknown · 1 not applicable

  • Home computer · August 1982

    Commodore 64

    The best-selling home computer ever made: a 6510 at roughly 0.98525 MHz with 64 KiB of RAM, a video chip that doubles as the system clock master, and the SID sound chip.

    Commodore Business Machines · 7 values · 5 unknown · 1 not applicable

  • Home computer · 1983

    MSX

    A standard rather than one maker’s machine: Microsoft and ASCII specified a Z80A, a TMS9918A-compatible video processor and ROM-resident BASIC, and manufacturers across Japan and Europe built to it.

    MSX standard · 1 values · 7 unknown · 1 not applicable

  • Personal computer · January 1984

    Apple Macintosh 128K

    The original Macintosh: a 68000, a built-in monochrome display, and a Toolbox ROM holding the routines that drew the interface.

    Apple Computer · 5 values · 1 unknown · 2 not applicable

  • Home computer · June 1984

    Amstrad CPC 464

    A Z80A home computer sold as a complete set, with Locomotive BASIC in ROM, a cassette deck built into the keyboard and its own monitor.

    Amstrad · 2 values · 6 unknown · 1 not applicable

  • Personal computer · 1985

    Intel 80386DX PC

    A representative 25 MHz 80386DX desktop configuration with 4 MiB of DRAM and VGA-compatible graphics.

    PC industry · 3 values · 3 unknown · 3 not applicable

  • Personal computer · June 1985

    Atari 520ST

    An 8 MHz 68000 personal computer with 512 KiB RAM, TOS ROM and the SHIFTER display subsystem.

    Atari · 5 values · 2 unknown · 1 not applicable

  • Console · October 1985

    Nintendo Entertainment System

    An NTSC 1.66 MHz 2A03 with 2 KiB work RAM and a tile-and-sprite PPU.

    Nintendo · 5 values · 2 unknown · 3 not applicable

  • Console · June 1986

    Sega Master System

    A Z80 console with a tile-and-sprite VDP descended from the TMS9918. It lost to Nintendo in Japan and North America, then outsold it in Brazil and parts of Europe for years afterward.

    Sega · 4 values · 3 unknown · 3 not applicable

  • Home computer · 1987

    Commodore Amiga 500

    A 68000 at around 7.09379 MHz with the Original Chip Set handling graphics, audio and I/O in parallel with the processor, and memory shared between them.

    Commodore-Amiga, Inc. · 4 values · 3 unknown · 1 not applicable

  • Personal computer · June 1987

    Acorn Archimedes A310

    The first Archimedes, built around Acorn's own ARM2 and running RISC OS from ROM. It put a RISC processor in a home computer years before the idea reached the mainstream.

    Acorn Computers · 2 values · 5 unknown · 1 not applicable

  • Console · October 1987

    NEC PC Engine

    A HuC6280 console with a tile-and-sprite video chip, built small enough to sit in one hand and loading games from credit-card-sized HuCards.

    NEC Home Electronics · 3 values · 4 unknown · 3 not applicable

  • Console · October 1988

    Sega Mega Drive

    A 7.67 MHz 68000 console with 64 KiB main RAM, a Z80 audio processor and a tile-and-sprite VDP.

    Sega · 4 values · 2 unknown · 3 not applicable

  • Personal computer · 1989

    Intel 80486DX PC

    A representative 33 MHz 80486DX desktop configuration with 8 MiB of DRAM and VGA-compatible graphics.

    PC industry · 3 values · 4 unknown · 2 not applicable

  • Handheld · April 1989

    Nintendo Game Boy

    A 1.05 MHz handheld with 8192 B work RAM and a monochrome tile-and-sprite LCD controller.

    Nintendo · 3 values · 3 unknown · 3 not applicable

  • Console · April 1990

    SNK Neo Geo AES

    A 12 MHz 68000 console with 64 KiB work RAM and a sprite-focused video controller.

    SNK · 3 values · 3 unknown · 3 not applicable

  • Console · August 1991

    Super Nintendo Entertainment System

    A 65C816-derived console with 128 KiB work RAM and paired tile-and-sprite PPUs.

    Nintendo · 4 values · 3 unknown · 3 not applicable

  • Home computer · October 1992

    Commodore Amiga 1200

    A 68EC020 at around 14.19 MHz with the AGA chipset and 2 MiB of 32 bit Chip memory.

    Commodore Business Machines · 6 values · 2 unknown · 1 not applicable

  • Home computer · October 1992

    Commodore Amiga 4000

    A modular AGA Amiga with a standard 68040 processor at 25 MHz, Chip memory shared with the custom chipset, and a CPU slot that later accepted 68060 accelerator cards.

    Commodore Business Machines · 5 values · 3 unknown · 0 not applicable

  • Personal computer · 1993

    Intel Pentium PC

    A representative 100 MHz Pentium desktop configuration with 16 MiB of SDRAM and VGA-compatible graphics.

    PC industry · 4 values · 3 unknown · 2 not applicable

  • Console · November 1994

    Sega Saturn

    Sega Saturn, represented with its retail processor, graphics and installed writable memory.

    SEGA Enterprises · 10 values · 2 unknown · 0 not applicable

  • Console · December 1994

    Sony PlayStation

    A 33.8688 MHz customized R3000A with 2 MiB of main memory, 1 MiB of video memory, and the 3D work split between a geometry coprocessor and a drawing processor.

    Sony Computer Entertainment · 5 values · 2 unknown · 1 not applicable

  • Console · June 1996

    Nintendo 64

    A 94 MHz R4300 beside the Reality Coprocessor, with 4 MiB of RDRAM shared between processor, geometry engine and rasterizer rather than split into system and video memory.

    Nintendo · 6 values · 2 unknown · 0 not applicable

  • Accelerator · November 1996

    3dfx Voodoo Graphics

    The card that made 3D acceleration ordinary on a home PC, running a fixed-function pipeline of its own and leaving 2D to whatever adapter was already fitted.

    3dfx Interactive · 2 values · 6 unknown · 0 not applicable

  • Personal computer · 1997

    Intel Pentium II PC

    A representative 300 MHz Pentium II desktop configuration with 64 MiB of SDRAM and VGA-compatible graphics.

    PC industry · 4 values · 3 unknown · 2 not applicable

  • Workstation · 1997

    Silicon Graphics Octane

    SGI's mid-range workstation: one or two 250 MHz MIPS R10000 processors under IRIX, and the first machine in this catalog with published SPEC results and a floating-point unit worth measuring.

    Silicon Graphics, Inc. · 9 values · 3 unknown · 0 not applicable

  • Console · November 1998

    Sega Dreamcast

    A 200 MHz SH-4 with a floating-point unit and a published FLOPS figure, plus a 100 MHz PowerVR2 graphics chip. Its separate memory pools provide 16 MiB of main RAM, 8 MiB of texture RAM and 2 MiB of audio RAM.

    SEGA Enterprises · 11 values · 0 unknown · 0 not applicable

  • Accelerator · October 1999

    NVIDIA GeForce 256

    The card NVIDIA sold as the first GPU, moving transform and lighting off the processor and onto the board. It shipped first with SDR memory and later with DDR.

    NVIDIA · 10 values · 1 unknown · 0 not applicable

  • Console · March 2000

    Sony PlayStation 2

    A 294.912 MHz Emotion Engine rated at 6.2 GFLOPS, 32 MiB of Rambus main memory at 3.2 GB/s, and a rasterizer whose 4 MiB frame buffer sits on the die behind a 2560 bit bus.

    Sony Computer Entertainment · 11 values · 0 unknown · 0 not applicable

  • Handheld · March 2001

    Game Boy Advance

    An ARM7TDMI handheld that kept the Game Boy's tile and sprite hardware and added bitmap modes, so it could run its predecessor's cartridges as well as its own.

    Nintendo · 3 values · 4 unknown · 3 not applicable

  • Console · September 2001

    Nintendo GameCube

    Nintendo GameCube, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 9 values · 1 unknown · 0 not applicable

  • Console · November 2001

    Microsoft Xbox

    Microsoft Xbox, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 5 values · 2 unknown · 0 not applicable

  • Personal computer · 2002

    Intel Pentium 4 PC

    A representative 3.0 GHz Pentium 4 desktop configuration with 512 MiB of DDR SDRAM and VGA-compatible graphics.

    PC industry · 4 values · 3 unknown · 2 not applicable

  • Accelerator · August 2002

    ATI Radeon 9700 Pro

    ATI Radeon 9700 Pro: 128 MiB of DDR SDRAM, 19.8 GB/s peak bandwidth, and no published FP32 peak.

    ATI Technologies · 4 values · 2 unknown · 0 not applicable

  • Accelerator · April 2004

    NVIDIA GeForce 6800 Ultra

    A 2005 NVIDIA configuration with a 425 MHz graphics clock and about 35 GB/s peak memory bandwidth.

    NVIDIA · 3 values · 3 unknown · 0 not applicable

  • Handheld · November 2004

    Nintendo DS

    A handheld with two screens, the lower one a touch panel, plus a microphone and a wireless radio. Its display engines draw tiles and sprites in the manner of the Game Boy Advance.

    Nintendo · 3 values · 3 unknown · 3 not applicable

  • Console · November 2005

    Microsoft Xbox 360

    Microsoft Xbox 360, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown · 0 not applicable

  • Personal computer · July 2006

    Intel Core 2 Duo E6600 PC

    A representative Core 2 Duo E6600 desktop configuration with integrated graphics; Intel's surviving family table does not fix an E6600-specific clock or fitted RAM capacity.

    PC industry · 3 values · 5 unknown · 1 not applicable

  • Console · November 2006

    Nintendo Wii

    Nintendo Wii, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 4 values · 4 unknown · 0 not applicable

  • Accelerator · November 2006

    NVIDIA GeForce 8800 GTX

    NVIDIA GeForce 8800 GTX: 768 MiB of GDDR3, 86.4 GB/s peak bandwidth, and 518 GFLOP/s FP32.

    NVIDIA · 5 values · 1 unknown · 0 not applicable

  • Console · November 2006

    Sony PlayStation 3

    A Cell processor with seven vector co-processors and an NVIDIA-derived RSX, each with 256 MiB of memory. Sony never restated its clocks or floating-point figures for shipping hardware.

    Sony Computer Entertainment · 11 values · 0 unknown · 0 not applicable

  • Smartphone · June 2007

    Apple iPhone (1st generation)

    One ARM11 core at 412 MHz, a graphics core with no published frequency, and 128 MiB of memory in a phone sold by its four or eight gigabytes of storage.

    Apple · 6 values · 4 unknown · 0 not applicable

  • Smartphone · June 2009

    Apple iPhone 3GS

    The S was for speed. Samsung's S5PC100 and PowerVR SGX535 graphics in the body of the 3G, plus a compass and the first iPhone that could record video.

    Apple · 2 values · 5 unknown · 0 not applicable

  • Smartphone · June 2010

    Apple iPhone 4

    Apple's first in-house A4, PowerVR SGX535 graphics, a glass-and-steel body and the Retina display that made pixel density a selling point.

    Apple · 4 values · 4 unknown · 0 not applicable

  • Accelerator · November 2010

    NVIDIA GeForce GTX 580

    NVIDIA GeForce GTX 580: 1536 MiB of GDDR5 and 192.4 GB/s peak bandwidth.

    NVIDIA · 5 values · 1 unknown · 0 not applicable

  • Personal computer · January 2011

    Intel Core i7-2600K PC

    A representative Core i7-2600K desktop configuration with 8 GiB of DDR3 SDRAM and Intel HD Graphics 3000.

    PC industry · 5 values · 4 unknown · 0 not applicable

  • Console · November 2012

    Nintendo Wii U

    Nintendo Wii U, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 5 values · 2 unknown · 0 not applicable

  • Smartphone · September 2013

    Apple iPhone 5s

    The A7 doubled the processor's word size, taking phones there a year before the rest of the industry followed. Touch ID and a separate motion coprocessor arrived with it.

    Apple · 5 values · 4 unknown · 0 not applicable

  • Console · November 2013

    Microsoft Xbox One

    Microsoft Xbox One, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown · 0 not applicable

  • Accelerator · November 2013

    NVIDIA GeForce GTX 780 Ti

    NVIDIA GeForce GTX 780 Ti: 3 GiB of GDDR5, 336 GB/s peak bandwidth, and 250 W graphics card power.

    NVIDIA · 6 values · 1 unknown · 0 not applicable

  • Console · November 2013

    Sony PlayStation 4

    Eight x86-64 cores and 18 compute units on one die, rated at 1.84 TFLOP/s and sharing 8 GiB of GDDR5 in one memory pool.

    Sony Computer Entertainment · 8 values · 0 unknown · 0 not applicable

  • Smartphone · September 2015

    Apple iPhone 6s

    The A9 with PowerVR Series7XT graphics, and a display that measured how hard it was pressed. 3D Touch was the headline feature of exactly one generation.

    Apple · 7 values · 3 unknown · 0 not applicable

  • Accelerator · May 2016

    NVIDIA GeForce GTX 1080

    2,560 single-precision cores at 1607 MHz, 8,873 GFLOPS at the 1733 MHz boost clock, 8 GiB of GDDR5X at 320 GB/s, and 180 W.

    NVIDIA · 11 values · 1 unknown · 0 not applicable

  • Console · March 2017

    Nintendo Switch

    Nintendo Switch, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 10 values · 1 unknown · 0 not applicable

  • Smartphone · November 2017

    Apple iPhone X

    The iPhone that lost the home button: an edge-to-edge OLED display, face recognition in place of a fingerprint reader, and the A11 Bionic behind both.

    Apple · 4 values · 4 unknown · 0 not applicable

  • Accelerator · September 2018

    NVIDIA GeForce RTX 2080 Ti

    NVIDIA GeForce RTX 2080 Ti: 11 GiB of GDDR6, 616 GB/s peak bandwidth, and 13.45 TFLOP/s FP32.

    NVIDIA · 7 values · 0 unknown · 0 not applicable

  • Smartphone · October 2020

    Apple iPhone 12

    Apple A14 Bionic at 2.99 GHz, an Apple-designed 4-core GPU, and 4 GB of RAM.

    Apple · 6 values · 3 unknown · 0 not applicable

  • Personal computer · November 2020

    Apple Mac mini (M1, 2020)

    16 000 000 000 transistors on 5 nm, with processor and graphics cores sharing 8 GiB or 16 GiB of unified memory. The computer is rated at 150 W. Its performance and efficiency cores retain separate clock records.

    Apple · 14 values · 0 unknown · 1 not applicable

  • Console · November 2020

    Microsoft Xbox Series X

    Microsoft Xbox Series X, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown · 0 not applicable

  • Console · November 2020

    Sony PlayStation 5

    Eight Zen 2 cores to 3.5 GHz, an RDNA 2 graphics engine to 2.23 GHz and 10.3 TFLOP/s, and 16 GiB shared at 448 GB/s. The specification gives no fixed frequency.

    Sony Interactive Entertainment · 8 values · 0 unknown · 2 not applicable

  • Accelerator · 2022

    NVIDIA H100 Tensor Core GPU (SXM)

    34 TFLOP/s of FP64 and 67 of FP32, 80 GiB of memory at 3.35 TB/s, and a 700 W ceiling. Its floating-point figures state their precision.

    NVIDIA · 9 values · 1 unknown · 0 not applicable

  • Handheld · February 2022

    Valve Steam Deck

    Valve Steam Deck, represented with its retail processor, graphics and installed writable memory.

    Valve · 9 values · 0 unknown · 0 not applicable

  • Accelerator · October 2022

    NVIDIA GeForce RTX 4090

    NVIDIA GeForce RTX 4090: 24 GiB of GDDR6X, 1008 GB/s peak bandwidth, and 82.58 TFLOP/s FP32.

    NVIDIA · 8 values · 0 unknown · 0 not applicable

  • Accelerator · December 2022

    AMD Radeon RX 7900 XTX

    AMD Radeon RX 7900 XTX: 24 GiB of GDDR6, 960 GB/s peak bandwidth, and 61.42 TFLOP/s FP32.

    AMD · 8 values · 0 unknown · 0 not applicable

  • Smartphone · September 2023

    Apple iPhone 15 Pro

    Apple A17 Pro at 3.78 GHz, a 6-core GPU, and 8 GB of RAM.

    Apple · 7 values · 2 unknown · 0 not applicable

  • Personal computer · October 2023

    Intel Core i9-14900K PC

    A representative Core i9-14900K desktop configuration with 32 GiB of DDR5 SDRAM and integrated UHD Graphics 770.

    PC industry · 6 values · 3 unknown · 0 not applicable

  • Personal computer · October 2023

    Raspberry Pi 5

    A 2.4 GHz quad-core Cortex-A76 board with an 800 MHz VideoCore VII GPU and 8 GiB of LPDDR4X memory.

    Raspberry Pi Ltd · 4 values · 2 unknown · 0 not applicable

  • Personal computer · November 2024

    Apple Mac mini (M4, 2024)

    A 10-core M4 CPU and 10-core GPU with 16 GiB of unified memory and 120 GB/s of published memory bandwidth.

    Apple · 10 values · 0 unknown · 0 not applicable

  • Accelerator · January 2025

    NVIDIA GeForce RTX 5090

    104.8 TFLOP/s of single precision, 32 GiB of GDDR7 at 1792 GB/s and 575 W. These are the same three quantities recorded for the GeForce GTX 1080 nine years earlier.

    NVIDIA · 11 values · 0 unknown · 0 not applicable

  • Console · June 2025

    Nintendo Switch 2

    Nintendo's 2025 hybrid console, represented in docked mode with a custom NVIDIA processor, 3.072 TFLOP/s of GPU peak FP32 throughput, and 12 GB of unified memory.

    Nintendo · 5 values · 1 unknown · 0 not applicable

  • Smartphone · September 2025

    Apple iPhone 17

    An A19 phone with a 4.26 GHz CPU, an Apple-designed 5-core GPU, and 8 GB of working memory.

    Apple · 4 values · 2 unknown · 0 not applicable

  • Smartphone · September 2025

    Apple iPhone 17 Pro

    An A19 Pro phone with a 4.26 GHz CPU, an Apple-designed 6-core GPU, and 12 GB of LPDDR5X memory.

    Apple · 8 values · 2 unknown · 0 not applicable

Processors

  • Acorn Computers · 1986

    Acorn ARM2

    The three-micrometer ARM2 at the start of the ARM lineage.

    Used by 1 catalog systems

  • AMD · 2013

    AMD Jaguar

    The Microsoft Xbox One main processor.

    Used by 1 catalog systems

  • AMD · 2020

    AMD Zen 2

    The Microsoft Xbox Series X main processor.

    Used by 1 catalog systems

  • AMD · 2022

    AMD Zen 2

    The Valve Steam Deck main processor.

    Used by 1 catalog systems

  • MIT Instrumentation Laboratory / Raytheon · 1966

    Apollo Guidance Computer Block II processor

    A one's-complement fixed-point processor built entirely from a single type of integrated-circuit NOR gate. Its 15 bit word carries a sixteenth parity bit, and every instruction lasts a whole number of 11.7 µs memory cycles.

    4 values · 0 unknown

  • Apple · 2020

    Apple iPhone 12 CPU

    The processor section of the Apple iPhone 12 system-on-chip.

    Used by 1 catalog systems

  • Apple · 2023

    Apple iPhone 15 Pro CPU

    The processor section of the Apple iPhone 15 Pro system-on-chip.

    Used by 1 catalog systems

  • Apple · 2025

    Apple iPhone 17 CPU

    The processor section of the Apple A19 system-on-chip in iPhone 17.

    Used by 1 catalog systems

  • Apple · 2025

    Apple iPhone 17 Pro CPU

    The processor section of the Apple iPhone 17 Pro system-on-chip.

    Used by 1 catalog systems

  • Apple · 2009

    Apple iPhone 3GS CPU

    The processor section of the Apple iPhone 3GS system-on-chip.

    Used by 1 catalog systems

  • Apple · 2010

    Apple iPhone 4 CPU

    The processor section of the Apple iPhone 4 system-on-chip.

    Used by 1 catalog systems

  • Apple · 2013

    Apple iPhone 5s CPU

    The processor section of the Apple iPhone 5s system-on-chip.

    Used by 1 catalog systems

  • Apple · 2015

    Apple iPhone 6s CPU

    The processor section of the Apple iPhone 6s system-on-chip.

    Used by 1 catalog systems

  • Samsung / Apple (system) · 2007

    Apple iPhone system-on-chip (CPU section)

    One ARM1176JZF-S core running at 412 MHz; the core could reach 667 MHz, and Apple set it lower because the machine it sits in runs on a battery.

    Used by 1 catalog systems

  • Apple · 2017

    Apple iPhone X CPU

    The processor section of the Apple iPhone X system-on-chip.

    Used by 1 catalog systems

  • Apple · November 2020

    Apple M1

    16 000 000 000 transistors on a 5 nm die carrying processor cores, graphics cores, a neural engine and a memory controller. Apple's description states no clock frequency.

    2 values · 0 unknown

  • Apple · November 2024

    Apple M4 CPU

    Four performance and six efficiency cores in Apple’s M4.

    Used by 1 catalog systems

  • ARM

    ARM7TDMI

    The Game Boy Advance main processor.

    Used by 1 catalog systems

  • ARM

    ARM946E-S

    The Nintendo DS's main ARM9 processor.

    Used by 1 catalog systems

  • Broadcom · September 2023

    Broadcom BCM2712

    The 2.4 GHz quad-core processor in Raspberry Pi 5.

    Used by 1 catalog systems

  • Sony Computer Entertainment / IBM / Toshiba · 2005

    Cell Broadband Engine

    A PowerPC core surrounded by eight SPE vector co-processors, of which the PlayStation 3 uses seven. Sony's specification counts the eighth as redundancy.

    1 values · 0 unknown

  • Sony Computer Entertainment / Toshiba · March 1999

    Emotion Engine

    Sony and Toshiba's 128 bit CPU for the PlayStation 2: a superscalar MIPS core with 16 kB of instruction cache, 8 kB of data cache and 16 kB of scratchpad, flanked by two vector units carrying nine floating-point multiply-add units between them.

    1 values · 0 unknown

  • Hitachi · 1994

    Hitachi SH-2

    The Sega Saturn main processor.

    Used by 1 catalog systems

  • Hitachi · 1998

    Hitachi SH-4

    A superscalar 32 bit RISC core with 16 bit instructions, a five-stage pipeline and an IEEE 754 floating-point unit doing single and double precision.

    3 values · 0 unknown

  • Hudson Soft

    Hudson Soft HuC6280

    The PC Engine main processor.

    Used by 1 catalog systems

  • IBM · 2006

    IBM Broadway

    The Nintendo Wii main processor.

    Used by 1 catalog systems

  • IBM · 2012

    IBM Espresso

    The Nintendo Wii U main processor.

    Used by 1 catalog systems

  • IBM · 2001

    IBM Gekko

    The Nintendo GameCube main processor.

    Used by 1 catalog systems

  • IBM · 2005

    IBM Xenon

    The Microsoft Xbox 360 main processor.

    Used by 1 catalog systems

  • Intel · February 1982

    Intel 80286

    The protected-mode 16 bit successor to the 8086, normally paired with an optional 80287 floating-point coprocessor.

    2 values · 1 unknown

  • Intel · October 1985

    Intel 80386DX

    The full-bus 32 bit 80386, adding 32 bit registers, paging and a 32 bit external data path to x86 PCs.

    2 values · 1 unknown

  • Intel · April 1989

    Intel 80486DX

    A 32 bit x86 processor integrating an x87 floating-point unit and an on-chip cache in the DX variant.

    2 values · 2 unknown

  • Intel · June 1978

    Intel 8086

    The original 16 bit x86 processor, with a 20 bit address bus and a separate 8087 coprocessor option.

    2 values · 1 unknown

  • Intel · 1979

    Intel 8088

    Sixteen-bit x86 core with an eight-bit external data bus.

    Used by 1 catalog systems

  • Intel · July 2006

    Intel Core 2 Duo E6600

    A 2-core 64 bit Core 2 desktop processor rated at 2.40 GHz, chosen as the first Core-era desktop point in the line.

    3 values · 1 unknown

  • Intel · January 2011

    Intel Core i7-2600K

    A 4-core, 8-thread Sandy Bridge desktop processor with a 3.40 GHz base frequency and 3.80 GHz Turbo Boost maximum.

    4 values · 1 unknown

  • Intel · October 2023

    Intel Core i9-14900K

    An eight-performance-core plus sixteen-efficiency-core desktop processor, with 125 W processor base power and up to 253 W maximum turbo power.

    4 values · 1 unknown

  • Intel · March 1993

    Intel Pentium

    The first Intel processor sold as Pentium, a superscalar 32 bit x86 design with integrated floating-point hardware.

    3 values · 1 unknown

  • Intel · November 2000

    Intel Pentium 4

    Intel's NetBurst desktop processor, selected here in its 3.0 GHz single-core configuration.

    3 values · 1 unknown

  • Intel · May 1997

    Intel Pentium II

    The P6-generation successor to Pentium, packaged in a Slot 1 cartridge with external level-two cache.

    3 values · 1 unknown

  • Intel · 2001

    Intel Pentium III

    The Microsoft Xbox main processor.

    Used by 1 catalog systems

  • MIPS Technologies · 1996

    MIPS R10000

    A four-way superscalar, out-of-order 64 bit processor with an on-die floating-point unit. It is the first machine in this catalog where asking for a floating-point rate makes sense at all.

    1 values · 0 unknown

  • NEC / MIPS Technologies · 1996

    MIPS R4300 (Nintendo 64 CPU)

    The console's general-purpose processor, running the game as a collection of threads and generating the task lists the Reality Coprocessor executes.

    Used by 1 catalog systems

  • MOS Technology · 1975

    MOS Technology 6502

    Eight-bit 6502 used as the Apple II's main processor.

    Used by 1 catalog systems

  • MOS Technology · 1975

    MOS Technology 6502

    Eight-bit processor whose clock follows the Atari 800's television standard.

    Used by 1 catalog systems

  • MOS Technology · 1975

    MOS Technology 6502

    A 6502-compatible main processor used in the BBC Micro Model B.

    Used by 1 catalog systems

  • MOS Technology

    MOS Technology 6507

    Cost-reduced 6502 with a thirteen-bit address bus.

    Used by 1 catalog systems

  • MOS Technology · 1982

    MOS Technology 6510

    A 6502 with an on-chip eight-bit bidirectional I/O port. Internally identical to the 6502 for software compatibility; the extra port is what lets the Commodore 64 bank ROM and I/O in and out of a 16 bit address space.

    Used by 1 catalog systems

  • Motorola · 1979

    Motorola 68000

    Eight-megahertz 68000 main processor in the Atari 520ST.

    Used by 1 catalog systems

  • Motorola · 1979

    Motorola 68000

    The original Macintosh's 68000 main processor.

    Used by 1 catalog systems

  • Motorola

    Motorola 68000

    The Mega Drive's main processor; its audio Z80 is modeled as a separate role in the prose, not a summed clock.

    Used by 1 catalog systems

  • Motorola

    Motorola 68000

    The Neo Geo AES main processor.

    Used by 1 catalog systems

  • Motorola · 1979

    Motorola MC68000

    A processor with 32 bit internal registers and a narrower data bus and ALU. It powered the Amiga line and many other machines of its era.

    Used by 1 catalog systems

  • Motorola · 1990

    Motorola MC68040

    The full 68040 processor fitted to the standard Amiga 4000 module.

    Used by 1 catalog systems

  • Motorola · 1994

    Motorola MC68060

    A 68060 fitted through the CYBERSTORM accelerator in an Amiga 4000.

    Used by 1 catalog systems

  • Motorola · 1991

    Motorola MC68EC020

    The cost-reduced 68020: a full 32 bit data path with the address bus cut to 24 bit and the memory management unit left out. The processor of the Amiga 1200.

    Used by 1 catalog systems

  • NVIDIA · 2025

    NVIDIA T239 CPU

    The eight-core Arm processor section of the Switch 2's custom NVIDIA system-on-chip.

    Used by 1 catalog systems

  • NVIDIA · 2017

    NVIDIA Tegra X1 CPU

    The Nintendo Switch main processor.

    Used by 1 catalog systems

  • Sony Computer Entertainment · March 1999

    PlayStation 2 I/O Processor

    The original PlayStation's 32 bit CPU core, reused as the PlayStation 2's input/output processor and as the machine it becomes when running a PlayStation disc.

    Used by 1 catalog systems

  • Sony Computer Entertainment / AMD · 2013

    PlayStation 4 custom processor (CPU section)

    Eight x86-64 cores sit on the same die as the graphics processor, making this the first console here to run the instruction set of the desktop machines it competes with.

    Used by 1 catalog systems

  • Sony Interactive Entertainment / AMD · 2020

    PlayStation 5 custom processor (CPU section)

    Eight x86-64 cores with 16 threads, and no fixed frequency: Sony specifies a variable clock and a ceiling of 3.5 GHz.

    Used by 1 catalog systems

  • Sony Computer Entertainment / LSI Logic · 1994

    PlayStation CPU (customized MIPS R3000A)

    A 32 bit RISC processor based on the R3000A, customized for the console: no memory management unit, and the GTE geometry coprocessor sitting alongside the integer core.

    Used by 1 catalog systems

  • Ricoh

    Ricoh 2A03

    The NES CPU and audio processor.

    Used by 1 catalog systems

  • Ricoh

    Ricoh 5A22

    The Super Nintendo CPU, whose clock varies with memory area.

    Used by 1 catalog systems

  • IBM Federal Systems Division · 1966

    Saturn Launch Vehicle Digital Computer

    A stored-program, general-purpose, serial, fixed-point binary computer built from triple-redundant logic, with ultrasonic glass delay lines standing in for arithmetic registers. It flew the Saturn launch vehicle from lift-off to orbit.

    4 values · 0 unknown

  • Sharp

    Sharp LR35902

    The original Game Boy's CPU.

    Used by 1 catalog systems

  • Zilog

    Zilog Z80

    The Master System main processor.

    Used by 1 catalog systems

  • Zilog · 1976

    Zilog Z80A

    Four-megahertz main processor in the Amstrad CPC 464.

    Used by 1 catalog systems

  • Zilog · 1976

    Zilog Z80A

    The standard eight-bit MSX main processor.

    Used by 1 catalog systems

  • Zilog · 1976

    Zilog Z80A

    The ZX Spectrum's eight-bit main processor.

    Used by 1 catalog systems

Graphics

  • 3dfx Interactive · November 1996

    3dfx Interactive Voodoo (3dfx Voodoo Graphics)

    3dfx Voodoo Graphics graphics processor, represented by vendor reference-card specifications.

    1 values · 4 unknown

  • Acorn Computers · 1987

    Acorn VIDC

    The Archimedes video and sound controller.

    Used by 1 catalog systems

  • AMD / Nintendo · 2012

    AMD Latte

    The graphics processor fitted to the Nintendo Wii U.

    Used by 1 catalog systems

  • AMD · 2022

    AMD RDNA 2 graphics

    The graphics processor fitted to the Valve Steam Deck.

    Used by 1 catalog systems

  • AMD · December 2022

    AMD RDNA 3 (AMD Radeon RX 7900 XTX)

    AMD Radeon RX 7900 XTX graphics processor, represented by vendor reference-card specifications.

    5 values · 0 unknown

  • AMD / Microsoft · 2013

    AMD Xbox One GPU

    The graphics processor fitted to the Microsoft Xbox One.

    Used by 1 catalog systems

  • AMD / Microsoft · 2020

    AMD Xbox Series X GPU

    The graphics processor fitted to the Microsoft Xbox Series X.

    Used by 1 catalog systems

  • Commodore Business Machines · 1992

    Amiga AGA chipset (Alice, Lisa, Paula)

    The Advanced Graphics Architecture, called the AA chipset in Commodore's own service documentation: a multichip coprocessor system handling video, graphics, sound and DMA.

    Used by 2 catalog systems

  • Commodore-Amiga, Inc. · 1985

    Amiga Original Chip Set (Agnus and Denise)

    The custom chips that made the Amiga what it was. Agnus holds the blitter and the copper display coprocessor and arbitrates memory; Denise generates the display and the sprites. Both work directly on Chip memory without involving the CPU.

    Used by 1 catalog systems

  • Amstrad · 1984

    Amstrad CPC gate array

    Display control and palette logic paired with the CRTC.

    Used by 1 catalog systems

  • Atari · 1979

    ANTIC and GTIA

    The Atari 800 display subsystem, split across ANTIC and GTIA.

    Used by 1 catalog systems

  • Apple Computer · 1977

    Apple II video generator

    Timing and display logic coupled to the Apple II's system clock.

    Used by 1 catalog systems

  • Apple · 2020

    Apple iPhone 12 GPU

    The graphics section integrated with the processor in Apple iPhone 12.

    1 values · 0 unknown

  • Apple · 2023

    Apple iPhone 15 Pro GPU

    The graphics section integrated with the processor in Apple iPhone 15 Pro.

    1 values · 0 unknown

  • Apple · 2025

    Apple iPhone 17 GPU

    The graphics section integrated with the Apple A19 in iPhone 17.

    Used by 1 catalog systems

  • Apple · 2025

    Apple iPhone 17 Pro GPU

    The graphics section integrated with the processor in Apple iPhone 17 Pro.

    1 values · 0 unknown

  • Apple · 2009

    Apple iPhone 3GS GPU

    The graphics section integrated with the processor in Apple iPhone 3GS.

    Used by 1 catalog systems

  • Apple · 2010

    Apple iPhone 4 GPU

    The graphics section integrated with the processor in Apple iPhone 4.

    Used by 1 catalog systems

  • Apple · 2013

    Apple iPhone 5s GPU

    The graphics section integrated with the processor in Apple iPhone 5s.

    Used by 1 catalog systems

  • Apple · 2015

    Apple iPhone 6s GPU

    The graphics section integrated with the processor in Apple iPhone 6s.

    Used by 1 catalog systems

  • Apple · 2017

    Apple iPhone X GPU

    The graphics section integrated with the processor in Apple iPhone X.

    Used by 1 catalog systems

  • Apple · November 2020

    Apple M1 GPU

    Eight graphics cores on the M1 die, rated by Apple at 2.6 TFLOP/s of throughput and sharing the processor's memory rather than owning any.

    3 values · 0 unknown

  • Apple · November 2024

    Apple M4 GPU

    Ten graphics cores in the baseline M4 Mac mini.

    2 values · 0 unknown

  • Atari · 1985

    Atari ST SHIFTER

    Display subsystem that reads the Atari ST framebuffer.

    Used by 1 catalog systems

  • ATI / Nintendo · 2001

    ATI Flipper

    The graphics processor fitted to the Nintendo GameCube.

    Used by 1 catalog systems

  • ATI / Nintendo · 2006

    ATI Hollywood

    The graphics processor fitted to the Nintendo Wii.

    Used by 1 catalog systems

  • ATI Technologies · August 2002

    ATI Technologies R300 (ATI Radeon 9700 Pro)

    ATI Radeon 9700 Pro graphics processor, represented by vendor reference-card specifications.

    1 values · 2 unknown

  • ATI · 2005

    ATI Xenos

    The graphics processor fitted to the Microsoft Xbox 360.

    Used by 1 catalog systems

  • Acorn Computers · 1981

    BBC Micro Video ULA

    Display timing and palette logic programmed by the 6502.

    Used by 1 catalog systems

  • Nintendo

    Game Boy Advance PPU

    The Game Boy Advance graphics engine, primarily a tile and sprite unit.

    Used by 1 catalog systems

  • Nintendo

    Game Boy LCD controller

    The monochrome Game Boy tile and sprite display controller.

    Used by 1 catalog systems

  • Sony Computer Entertainment · March 1999

    Graphics Synthesizer

    The PlayStation 2's rasterizer, notable for putting its frame buffer on the same die as the pixel pipelines and reaching 48 GB/s across a 2560 bit internal bus.

    Used by 1 catalog systems

  • Hudson Soft

    Hudson Soft HuC6270 VDC

    The PC Engine video display controller.

    Used by 1 catalog systems

  • IBM · 1981

    IBM PC display adapter

    A period display adapter; the base 5150 did not have one fixed graphics chip.

    Used by 1 catalog systems

  • IBM · 1981

    IBM PC display adapter

    A display adapter for the original IBM PC family: it generates text and raster video but has no programmable floating-point shading hardware.

    Used by 2 catalog systems

  • Intel · 2006

    Intel integrated processor graphics

    Integrated graphics fitted to the representative Core 2, Sandy Bridge and Raptor Lake desktop configurations.

    Used by 3 catalog systems

  • Apple Computer · 1984

    Macintosh video subsystem

    Integrated monochrome display hardware sharing system memory.

    Used by 1 catalog systems

  • MOS Technology · 1982

    MOS Technology VIC-II (6566/6567/6569)

    The Commodore 64's video interface chip, and its clock master: the whole machine runs at whatever the video standard divides down to. It generates the display, fetches its own data from memory and drives the sprites Commodore called movable object blocks.

    Used by 1 catalog systems

  • NEC / VideoLogic · 1998

    NEC HOLLY (PowerVR2)

    The Dreamcast's image-drawing VLSI at 100 MHz, built around a PowerVR2 core with its own texture memory.

    Used by 1 catalog systems

  • Nintendo

    Nintendo DS 2D engines

    The Nintendo DS's paired tile and sprite display engines.

    Used by 1 catalog systems

  • NVIDIA · October 2022

    NVIDIA Ada Lovelace (NVIDIA GeForce RTX 4090)

    NVIDIA GeForce RTX 4090 graphics processor, represented by vendor reference-card specifications.

    5 values · 0 unknown

  • NVIDIA · November 2010

    NVIDIA Fermi (NVIDIA GeForce GTX 580)

    NVIDIA GeForce GTX 580 graphics processor, represented by vendor reference-card specifications.

    2 values · 1 unknown

  • NVIDIA · January 2025

    NVIDIA GB202 (GeForce RTX 5090)

    21 760 cores across 170 multiprocessors, a 2.01 GHz base and a 2407 MHz boost, and 104.8 TFLOP/s of single precision. Nine years separate it from the GeForce GTX 1080, and twelve times the rate.

    7 values · 0 unknown

  • NVIDIA · October 1999

    NVIDIA GeForce 256 (NVIDIA GeForce 256)

    NVIDIA GeForce 256 graphics processor, represented by vendor reference-card specifications.

    4 values · 1 unknown

  • NVIDIA · April 2004

    NVIDIA GeForce 6 (NVIDIA GeForce 6800 Ultra)

    NVIDIA GeForce 6800 Ultra graphics processor, represented by vendor reference-card specifications.

    1 values · 2 unknown

  • NVIDIA · May 2016

    NVIDIA GP104 (GeForce GTX 1080)

    Twenty streaming multiprocessors and 2,560 single-precision cores, specified at 1607 MHz and rated at 8,873 GFLOPS when they reach the 1733 MHz boost clock.

    7 values · 0 unknown

  • NVIDIA

    NVIDIA H100 (SXM)

    A data-center accelerator rated at 34 TFLOP/s of double precision and 67 of single, with 80 GiB of memory behind 3.35 TB/s and a 700 W power ceiling.

    6 values · 0 unknown

  • NVIDIA · November 2013

    NVIDIA Kepler (NVIDIA GeForce GTX 780 Ti)

    NVIDIA GeForce GTX 780 Ti graphics processor, represented by vendor reference-card specifications.

    3 values · 1 unknown

  • NVIDIA · 2001

    NVIDIA NV2A

    The graphics processor fitted to the Microsoft Xbox.

    Used by 1 catalog systems

  • NVIDIA · 2025

    NVIDIA T239 GPU

    The Ampere-derived graphics section of the Switch 2's custom NVIDIA system-on-chip.

    Used by 1 catalog systems

  • NVIDIA · 2017

    NVIDIA Tegra X1 GPU

    The graphics processor fitted to the Nintendo Switch.

    Used by 1 catalog systems

  • NVIDIA · November 2006

    NVIDIA Tesla (NVIDIA GeForce 8800 GTX)

    NVIDIA GeForce 8800 GTX graphics processor, represented by vendor reference-card specifications.

    2 values · 1 unknown

  • NVIDIA · September 2018

    NVIDIA Turing (NVIDIA GeForce RTX 2080 Ti)

    NVIDIA GeForce RTX 2080 Ti graphics processor, represented by vendor reference-card specifications.

    4 values · 0 unknown

  • Sony Computer Entertainment / AMD · 2013

    PlayStation 4 custom processor (GPU section)

    18 compute units on the processor die, rated by Sony at 1.84 TFLOP/s for graphics, simulation, or any mixture of the two.

    1 values · 0 unknown

  • Sony Interactive Entertainment / AMD · 2020

    PlayStation 5 custom processor (GPU section)

    An RDNA 2 graphics engine with ray-tracing acceleration, rated at 10.3 TFLOP/s at a variable frequency of up to 2.23 GHz.

    1 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation GPU

    The graphics drawing processor: a CRT controller for display plus high-speed polygon and sprite drawing into the frame buffer.

    Used by 1 catalog systems

  • Imagination Technologies · 2007

    PowerVR MBX Lite (iPhone)

    The phone's graphics core, on the same package as the processor and the memory, and the one part of the machine for which nobody has published a frequency at all.

    Used by 1 catalog systems

  • Silicon Graphics / Nintendo · 1996

    Reality Coprocessor (RCP)

    Two engines in one part: the RSP, a microcode-programmable signal processor that runs geometry and audio, and the RDP, the graphics pipeline that rasterizes. The RCP also carries the console's I/O interfaces.

    Used by 1 catalog systems

  • Ricoh

    Ricoh 2C02 PPU

    The NES picture processing unit, built for tiles and sprites.

    Used by 1 catalog systems

  • NVIDIA / Sony Computer Entertainment · 2005

    RSX Reality Synthesizer

    The PlayStation 3's graphics processor, and the part of the console Sony described least: a clock and a floating-point figure in the 2005 announcement, and neither in the 2006 launch specification.

    1 values · 0 unknown

  • Sega

    Sega 315-5124 VDP

    The Master System tile and sprite display processor.

    Used by 1 catalog systems

  • Sega

    Sega Mega Drive VDP

    The Mega Drive tile and sprite graphics processor.

    Used by 1 catalog systems

  • SEGA Enterprises · 1994

    Sega Saturn VDP1/VDP2 graphics system

    The graphics processor fitted to the Sega Saturn.

    Used by 1 catalog systems

  • SNK

    SNK LSPC2-A2

    The Neo Geo tile and sprite graphics controller.

    Used by 1 catalog systems

  • Nintendo

    Super Nintendo PPU pair

    Two picture-processing units for tiled backgrounds and sprites.

    Used by 1 catalog systems

  • Atari

    Television Interface Adapter

    Scanline-driven display and audio controller without a frame buffer.

    Used by 1 catalog systems

  • Texas Instruments · 1979

    Texas Instruments TMS9918A VDP

    The video display processor required by the first MSX standard.

    Used by 1 catalog systems

  • PC industry · 1987

    VGA-compatible display adapter

    The common raster display-controller class used by the representative 386, 486, Pentium, Pentium II and Pentium 4 systems.

    Used by 5 catalog systems

  • Broadcom · September 2023

    VideoCore VII

    The 800 MHz graphics processor in Raspberry Pi 5.

    Used by 1 catalog systems

  • Sinclair Research · 1982

    ZX Spectrum ULA

    Display and memory-contention logic integrated in a ULA.

    Used by 1 catalog systems

Memory

  • PC industry · 1986

    32-bit PC dynamic RAM

    Dynamic main memory used by representative 80386DX and 80486DX PCs.

    Used by 2 catalog systems

  • 3dfx Interactive · November 1996

    3dfx Voodoo Graphics frame buffer

    EDO DRAM on the card itself, split between the frame buffer and texture storage. Voodoo Graphics rendered only 3D and passed 2D through from a separate display adapter, so this memory holds no desktop.

    1 values · 1 unknown

  • Acorn Computers · 1987

    Acorn Archimedes A310 RAM

    One mebibyte of writable system memory.

    Used by 1 catalog systems

  • Acorn Computers · 1987

    Acorn Archimedes ROM

    512 KiB read-only RISC OS firmware.

    Used by 1 catalog systems

  • AMD · December 2022

    AMD Radeon RX 7900 XTX frame buffer

    24 GiB of GDDR6 with 960 GB/s peak bandwidth.

    2 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 1200 Chip memory

    Chip memory organized as 256K by 32 bit, reachable by both the 68EC020 and the AGA chipset. Four times the Amiga 500's, and 32 bit wide rather than 16.

    1 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 1200 Kickstart ROM

    512 KiB of mask ROM holding Kickstart 3.0, organized as 128K by 32 bit.

    1 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 4000 Chip memory

    Memory shared by the Amiga 4000 processor and its AA custom chipset.

    1 values · 0 unknown

  • Commodore-Amiga, Inc. · 1985

    Amiga 500 Chip memory

    The Amiga 500 Chip memory: 512 KiB both the 68000 and the custom chips can reach. Everything the graphics, audio and disk hardware operates on has to live here, so its size limits what the machine can do without the CPU.

    1 values · 0 unknown

  • Amstrad · 1984

    Amstrad CPC 464 RAM

    64 KiB writable system memory.

    1 values · 0 unknown

  • Amstrad · 1984

    Amstrad CPC 464 ROM

    32 KiB read-only firmware holding AMSDOS and Locomotive BASIC.

    Used by 1 catalog systems

  • MIT Instrumentation Laboratory / Raytheon · 1966

    Apollo Guidance Computer core rope memory

    Fixed program storage woven by hand: a wire threading a core stores a one, a wire bypassing it stores a zero. Six modules of 512 cores and 192 sense lines each give 98 304 bit per module.

    1 values · 0 unknown

  • MIT Instrumentation Laboratory / Raytheon · 1966

    Apollo Guidance Computer erasable core memory

    The machine's read-write store: a 2048 words coincident-current ferrite core array wired in 32 by 64 planes with no splices in the wires, for reliability.

    1 values · 0 unknown

  • Apple Computer · 1977

    Apple II firmware ROM

    Read-only monitor and Integer BASIC firmware.

    1 values · 0 unknown

  • Apple Computer · 1977

    Apple II system RAM

    Writable motherboard RAM whose fitted capacity depends on the purchased Apple II configuration.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 12 unified memory

    The working memory pool used by the Apple iPhone 12; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 15 Pro unified memory

    The working memory pool used by the Apple iPhone 15 Pro; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 17 Pro unified memory

    The working memory pool used by the Apple iPhone 17 Pro; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 17 unified memory

    The working-memory pool used by the Apple iPhone 17.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 3GS unified memory

    The working memory pool used by the Apple iPhone 3GS; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 4 unified memory

    The working memory pool used by the Apple iPhone 4; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 5s unified memory

    The working memory pool used by the Apple iPhone 5s; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple iPhone 6s unified memory

    The working memory pool used by the Apple iPhone 6s; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple (system) · 2007

    Apple iPhone flash storage

    The four or eight gigabytes the phone was sold by, where programs and music are kept, not where they run.

    Used by 1 catalog systems

  • Samsung · 2007

    Apple iPhone system-on-chip memory

    128 mebibytes on the same package as the processor and the graphics core, shared by both. One pool, and the smaller of the two capacities the phone is sold by.

    1 values · 0 unknown

  • Apple

    Apple iPhone X unified memory

    The working memory pool used by the Apple iPhone X; Apple does not state its installed capacity.

    Used by 1 catalog systems

  • Apple

    Apple M1 unified memory

    One pool of memory inside the M1 package, addressed by the processor cores, the graphics cores and the neural engine alike.

    Used by 1 catalog systems

  • Apple

    Apple M4 unified memory

    One memory pool shared by the M4 processor and graphics cores.

    Used by 1 catalog systems

  • Atari

    Atari 2600 launch cartridge

    Removable 2 KiB program cartridge, recorded as storage rather than system memory.

    Used by 1 catalog systems

  • Atari

    Atari 2600 RIOT RAM

    128 B of writable scratch memory.

    1 values · 0 unknown

  • Atari · 1985

    Atari 520ST RAM

    512 KiB writable system memory.

    1 values · 0 unknown

  • Atari · 1985

    Atari 520ST TOS ROM

    192 KiB read-only TOS firmware.

    1 values · 0 unknown

  • Atari · 1979

    Atari 800 firmware ROM

    Read-only operating-system firmware mapped into the Atari 800 address space.

    1 values · 0 unknown

  • Atari · 1979

    Atari 800 system RAM

    Writable RAM in the selected 48 KiB Atari 800 configuration.

    1 values · 0 unknown

  • ATI Technologies · August 2002

    ATI Radeon 9700 Pro frame buffer

    128 MiB of DDR SDRAM with 19.8 GB/s peak bandwidth.

    2 values · 0 unknown

  • Acorn Computers · 1981

    BBC Micro Model B RAM

    32 KiB writable system memory.

    1 values · 0 unknown

  • Acorn Computers · 1981

    BBC Micro Model B ROM

    32 KiB of read-only MOS and BASIC firmware.

    1 values · 0 unknown

  • Commodore Business Machines · 1982

    Commodore 64 system RAM

    64 KiB of dynamic RAM filling the entire sixteen-bit address space, with ROM and I/O banked over the top of it rather than beside it.

    1 values · 0 unknown

  • Commodore Business Machines · 1982

    Commodore 64 system ROM

    20 KiB of mask ROM holding BASIC, the KERNAL operating system and the standard character set.

    1 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast audio memory

    A third pool, independent of both main and texture memory: 2 MiB belonging to the AICA audio chip.

    1 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast main memory

    16 MiB of SDRAM connected directly to the SH-4 across a 64 bit bus at 100 MHz, holding game state and the display lists the graphics chip reads.

    2 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast texture memory

    8 MiB of memory belonging to the graphics chip, holding textures and frame buffers.

    1 values · 0 unknown

  • PC industry · 1978

    Early PC dynamic RAM

    Dynamic main memory used by representative 8086 and 80286 PCs.

    Used by 2 catalog systems

  • Nintendo

    Game Boy Advance video RAM

    98 KiB of memory the picture processor draws from, counted with the object attribute and palette memory beside it.

    1 values · 0 unknown

  • Nintendo

    Game Boy Advance writable RAM

    288 KiB total writable main and internal work RAM.

    1 values · 0 unknown

  • Nintendo

    Game Boy work RAM

    8 KiB writable work RAM.

    1 values · 0 unknown

  • Sony Computer Entertainment

    Graphics Synthesizer embedded DRAM

    Four mebibytes of DRAM on the Graphics Synthesizer die, holding the frame buffer, Z buffer and textures behind a 2560 bit bus.

    3 values · 0 unknown

  • IBM · 1981

    IBM PC 5150 firmware ROM

    Read-only BIOS and Cassette BASIC firmware.

    1 values · 0 unknown

  • IBM · 1981

    IBM PC 5150 system RAM

    Writable RAM in the original 16 KiB base configuration.

    1 values · 0 unknown

  • Apple Computer · 1984

    Macintosh 128K RAM

    128 KiB writable memory shared with the display.

    1 values · 0 unknown

  • Apple Computer · 1984

    Macintosh 128K ROM

    64 KiB read-only Macintosh Toolbox firmware.

    1 values · 0 unknown

  • Microsoft · 2005

    Microsoft Xbox 360 unified memory

    512 MiB of installed GDDR3.

    1 values · 0 unknown

  • Microsoft · 2013

    Microsoft Xbox One unified memory

    8 GiB of installed DDR3.

    1 values · 0 unknown

  • Microsoft · 2020

    Microsoft Xbox Series X unified memory

    16 GiB of installed GDDR6.

    1 values · 0 unknown

  • Microsoft · 2001

    Microsoft Xbox unified memory

    64 MiB of installed DDR SDRAM.

    1 values · 0 unknown

  • MSX standard · 1983

    MSX BIOS and BASIC ROM

    Read-only MSX BIOS and BASIC firmware.

    Used by 1 catalog systems

  • MSX standard · 1983

    MSX system RAM

    64 KiB writable RAM in the selected MSX configuration.

    Used by 1 catalog systems

  • SNK

    Neo Geo AES work RAM

    64 KiB writable main RAM.

    1 values · 0 unknown

  • NEC · 1996

    Nintendo 64 main memory (RDRAM)

    4 MiB of RDRAM, used in parallel by the CPU, the RSP, the RDP and the I/O interfaces, so one pool serves everything a contemporary machine would have split between system and video memory.

    2 values · 0 unknown

  • Nintendo

    Nintendo DS main RAM

    4 MiB writable main RAM.

    1 values · 0 unknown

  • Nintendo

    Nintendo Entertainment System RAM

    2 KiB writable CPU work RAM.

    1 values · 0 unknown

  • Nintendo

    Nintendo Entertainment System video RAM

    2 KiB of writable memory attached to the picture processor.

    1 values · 0 unknown

  • Nintendo · 2001

    Nintendo GameCube main memory

    24 MiB of installed 1T-SRAM.

    1 values · 0 unknown

  • Nintendo · 2001

    Nintendo GameCube sound memory

    16 MiB of installed 81 MHz DRAM, dedicated to audio.

    1 values · 0 unknown

  • Nintendo

    Nintendo Switch 2 unified memory

    The working-memory pool shared by the Switch 2 processor and graphics hardware.

    Used by 1 catalog systems

  • Nintendo · 2017

    Nintendo Switch unified memory

    4 GiB of installed LPDDR4.

    1 values · 0 unknown

  • Nintendo · 2006

    Nintendo Wii MEM1

    24 MiB of installed 1T-SRAM.

    1 values · 0 unknown

  • Nintendo · 2006

    Nintendo Wii MEM2

    64 MiB of installed GDDR3.

    1 values · 0 unknown

  • Nintendo · 2012

    Nintendo Wii U unified memory

    2 GiB of installed DDR3.

    1 values · 0 unknown

  • NVIDIA · December 1999

    NVIDIA GeForce 256 DDR 32 MiB frame buffer

    The DDR SDRAM frame buffer fitted to NVIDIA's December 1999 GeForce 256 reference card.

    Used by 1 catalog systems

  • NVIDIA · October 1999

    NVIDIA GeForce 256 SDR 32 MiB frame buffer

    The SDR SDRAM frame buffer fitted to NVIDIA's October 1999 GeForce 256 reference card.

    Used by 1 catalog systems

  • NVIDIA · April 2004

    NVIDIA GeForce 6800 Ultra frame buffer

    256 MiB of GDDR3 with 35.2 GB/s peak bandwidth.

    1 values · 1 unknown

  • NVIDIA · November 2006

    NVIDIA GeForce 8800 GTX frame buffer

    768 MiB of GDDR3 with 86.4 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · May 2016

    NVIDIA GeForce GTX 1080 frame buffer

    Eight gibibytes of GDDR5X on a 256 bit interface, reachable at 320 GB/s.

    3 values · 0 unknown

  • NVIDIA · November 2010

    NVIDIA GeForce GTX 580 frame buffer

    1536 MiB of GDDR5 with 192.4 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · November 2013

    NVIDIA GeForce GTX 780 Ti frame buffer

    3 GiB of GDDR5 with 336 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · September 2018

    NVIDIA GeForce RTX 2080 Ti frame buffer

    11 GiB of GDDR6 with 616 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · October 2022

    NVIDIA GeForce RTX 4090 frame buffer

    24 GiB of GDDR6X with 1008 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · January 2025

    NVIDIA GeForce RTX 5090 frame buffer

    Thirty-two gibibytes of GDDR7 on a 512 bit interface at 1792 GB/s: five and a half times the bandwidth of the GeForce GTX 1080, and half the H100's.

    3 values · 0 unknown

  • NVIDIA

    NVIDIA H100 (SXM) GPU memory

    Eighty gibibytes on the accelerator module, reachable at 3.35 TB/s. That is seventy times the bandwidth of the PlayStation 2's embedded frame buffer, which held the record in this catalog for two decades.

    2 values · 0 unknown

  • PC industry · 2000

    PC DDR SDRAM

    Double-data-rate synchronous main memory used by representative Pentium 4, Core 2 and Core i7 PCs.

    Used by 3 catalog systems

  • PC industry · 2020

    PC DDR5 SDRAM

    DDR5 main memory in the representative Core i9-14900K configuration.

    1 values · 0 unknown

  • NEC Home Electronics

    PC Engine video RAM

    64 KiB of memory attached to the video display controller, eight times the console work RAM.

    1 values · 0 unknown

  • NEC Home Electronics

    PC Engine work RAM

    8 KiB writable system RAM.

    1 values · 0 unknown

  • PC industry · 1993

    PC synchronous dynamic RAM

    Synchronous main memory used by representative Pentium and Pentium II PCs.

    Used by 2 catalog systems

  • Rambus (interface) / Sony Computer Entertainment (system)

    PlayStation 2 main memory (Direct RDRAM)

    The Emotion Engine's main memory: a narrow, very fast Rambus channel delivering 3.2 GB/s, in a console generation where competitors used wide, slower buses.

    2 values · 0 unknown

  • Rambus (interface) / Sony Computer Entertainment (system)

    PlayStation 3 main memory (XDR DRAM)

    256 MiB of Rambus XDR attached to the Cell processor, carrying the PlayStation 2's Direct RDRAM strategy forward a generation.

    2 values · 0 unknown

  • NVIDIA (interface) / Sony Computer Entertainment (system)

    PlayStation 3 video memory (GDDR3)

    256 MiB of GDDR3 belonging to the RSX, external to it rather than embedded as the PlayStation 2's was.

    2 values · 0 unknown

  • Sony Computer Entertainment / AMD

    PlayStation 4 unified system memory (GDDR5)

    Eight gibibytes of GDDR5 shared by the processor and the graphics units. The three PlayStations before it split their memory in two.

    2 values · 0 unknown

  • Sony Interactive Entertainment · 2020

    PlayStation 5 internal SSD

    825 gigabytes of solid-state storage, the first fitted drive in a PlayStation whose capacity Sony states as a headline figure rather than a disc format.

    Used by 1 catalog systems

  • Sony Interactive Entertainment · 2020

    PlayStation 5 unified GDDR6 memory

    Sixteen gibibytes at 448 GB/s, shared by the processor and the graphics engine. Twice the PlayStation 4's capacity, at two and a half times its bandwidth.

    2 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation main memory

    2 MiB of main memory, addressed through a fixed physical map because the console fits no TLB.

    1 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation video memory

    1 MiB of video memory holding the frame buffer, texture pages and color lookup tables. Separate from main memory and reachable by the GPU rather than shared with the CPU.

    1 values · 0 unknown

  • Raspberry Pi Ltd

    Raspberry Pi 5 LPDDR4X memory

    The installed LPDDR4X memory pool of the 8 GB Raspberry Pi 5 model.

    Used by 1 catalog systems

  • IBM Federal Systems Division · 1966

    Saturn LVDC toroidal core memory module

    One memory module: fourteen 128 by 64 magnetic core planes with their drive and sensing circuits, holding 4096 non-redundant 28 bit words.

    1 values · 0 unknown

  • Sega

    Sega Master System RAM

    8 KiB writable work RAM.

    1 values · 0 unknown

  • Sega

    Sega Master System video RAM

    16 KiB of memory attached to the video display processor, holding tiles, sprite tables and the name table.

    1 values · 0 unknown

  • Sega

    Sega Mega Drive RAM

    64 KiB writable main RAM.

    1 values · 0 unknown

  • Sega

    Sega Saturn backup RAM

    32 KiB of battery-backed memory for saved games.

    1 values · 0 unknown

  • Sega

    Sega Saturn CD buffer RAM

    512 KiB buffering the compact-disc drive.

    1 values · 0 unknown

  • Sega

    Sega Saturn IPL ROM

    512 KiB of boot firmware.

    1 values · 0 unknown

  • Sega

    Sega Saturn sound RAM

    512 KiB of memory dedicated to the sound processor.

    1 values · 0 unknown

  • Sega

    Sega Saturn video RAM

    1.5 MiB of memory attached to the video display processors.

    1 values · 0 unknown

  • SEGA Enterprises · 1994

    Sega Saturn work RAM

    2 MiB of installed SDRAM.

    1 values · 0 unknown

  • Silicon Graphics, Inc.

    SGI Octane main memory

    The installed memory of the two Octanes SGI submitted to SPEC: 128 MiB in the single-processor machine, 256 MiB in the two-processor one.

    Used by 1 catalog systems

  • Nintendo

    Super Nintendo video RAM

    64 KiB of writable memory attached to the picture processors.

    1 values · 0 unknown

  • Nintendo

    Super Nintendo work RAM

    128 KiB writable work RAM.

    1 values · 0 unknown

  • Valve · 2022

    Valve Steam Deck unified memory

    16 GiB of installed LPDDR5.

    1 values · 0 unknown

  • Sinclair Research · 1982

    ZX Spectrum 48K RAM

    48 KiB writable system memory.

    1 values · 0 unknown

  • Sinclair Research · 1982

    ZX Spectrum ROM

    16 KiB read-only Sinclair BASIC firmware.

    1 values · 0 unknown

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