799 000 000 Hz
- Formula
-
peak FP32 ÷ (lanes × FLOP per lane per clock)clock-from-peak-fp32 v1 - Inputs
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- ps4-gpu Peak FP32 rate: 1.84 TFLOP/s
- Constants
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- lanes: 1152 Eighteen compute units, which Sony states, at sixty-four lanes each. The lane count per unit is not Sony's: ComputerBase gives the PlayStation 4 Pro's thirty-six compute units as 2,304 ALUs while naming the base console's eighteen in the same sentence, which is sixty-four per unit either way.
- floating-point operations per lane per clock: 2 The universal convention for a single-precision peak: one fused multiply-add per lane per clock, counted as two operations. It is the same convention NVIDIA states in the GeForce whitepapers this catalog already cites, and every vendor rate here assumes it.
- Rounding
- half-up , 3 significant digits
Divides a published single-precision peak by lanes × floating-point operations per lane per clock, so it is what the vendor’s own figure implies rather than a frequency anybody stated. Reported to 3 significant digits — the precision of the published rate. Both constants are assumptions about the architecture, cited on this claim: get either wrong and the answer scales with it.