About this machine

The Wii record links Broadway, Hollywood, and installed memory as separate components, preserving the scope of each published hardware figure.

Configuration

Retail hardware

Component Role Count Clock Capacity
IBM Broadway Main CPU 1 729 MHz Nominal clock —
ATI Hollywood GPU 1 243 MHz Nominal clock —
Nintendo Wii MEM1 System memory 1 — 24 MiB
Nintendo Wii MEM2 Video memory 1 — 64 MiB

Figures for the whole machine

Nintendo Wii: system figures

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Clock frequency cpu provisional 729 MHz Rumored Vendor-rated Nominal clock From community documentation Nintendo's public manuals state no processor clock. Wikipedia gives 729 MHz for the Broadway processor, and the catalog carries it as rumored.
Clock frequency gpu provisional 243 MHz Rumored Vendor-rated Nominal clock From community documentation Nintendo's public manuals state no graphics clock. Wikipedia gives 243 MHz for the Hollywood graphics processor, and the catalog carries it as rumored.
4 documented absences
Nintendo Wii: system figures: documented absences
Metric Value Evidence Basis Method Source
Peak FP32 rate gpu provisional unknown The registered technical source does not yet provide a standalone GPU FP32 rate with a stated precision and method. Not stated Vendor-rated Theoretical peak Stated by the vendor Provisional record for nintendo-wii: the primary technical source is registered, but page-level transcription and independent review are pending.
Memory bandwidth memory provisional unknown The registered technical source does not yet provide a transcribed comparable memory transfer-rate figure. Not stated Vendor-rated Theoretical peak Stated by the vendor Provisional record for nintendo-wii: the primary technical source is registered, but page-level transcription and independent review are pending.
Memory capacity whole-system provisional unknown No whole-system total can be derived from Nintendo's public Wii manuals. Not stated Vendor-rated Design capacity Stated by the vendor Nintendo's public Wii manuals do not support a whole-system memory total.
Rated power consumption whole-system provisional unknown Nintendo's public Wii manuals do not state a whole-system power rating. Not stated Vendor-rated Rated power Stated by the vendor Nintendo's public Wii manuals do not state a comparable whole-system power rating.

Figures for its components

Nintendo Wii MEM1

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Memory capacity memory provisional 24 MiB Confirmed Vendor-rated Design capacity Stated by the vendor Two independent technical sources identify the MEM1 capacity.
Nintendo Wii MEM2

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Memory capacity memory provisional 64 MiB Confirmed Vendor-rated Design capacity Stated by the vendor Two independent technical sources identify the MEM2 capacity.

The bundled game that moved the console

Cultural and historical context, cited but not evidence. No figure in the tables above rests on any of it.

Wii Sports entered The Strong National Museum of Play’s World Video Game Hall of Fame with the class of 2023. It was released in 2006 and bundled with consoles sold outside Japan, which is the fact the rest of the museum’s record rests on.

The record describes a design that left things out on purpose. Its baseball was pitching and hitting; a player never fielded a fly ball or ran the bases. The museum borrows the game critic Jesper Juul’s term “casual revolution” for this, and argues that matching an arm swing to what happened on screen removed a barrier for people who had no intention of memorizing a controller.

It then records where the game turned up. Senior centers ran bowling leagues on it for people who had bowled decades earlier but found a real ball too heavy, and in 2011 the health insurer Aetna sponsored a championship on its successor. The museum puts the console above 100 million units sold and the game itself above 82 million copies.

Sources

Back to top