Graphics
Super Nintendo PPU pair
Two picture-processing units for tiled backgrounds and sprites.
- Manufacturer
- Nintendo
- Architecture
- Tile and sprite picture-processing units
- Record status
- approved
Figures
1 documented absence
| Metric | Value | Evidence | Basis | Method | Source |
|---|---|---|---|---|---|
| Peak FP32 rate gpu | not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. | Not stated | Vendor-rated | Theoretical peak Stated by the vendor Not-applicable for the same architectural reason as the processor, and recorded separately because these are separate parts. |