| Memory capacity memory | 4 MiB | Confirmed | Vendor-rated | Design capacity Stated by the vendor Main memory of the retail console, built from 9 bit RDRAMs. One pool shared by the CPU, the RSP, the RDP and the I/O interfaces. It is not comparable like for like with the PlayStation's 2 MiB of main memory, because that machine has a further 1 MiB of video memory the CPU cannot reach and this one does not separate the two. | |
| Memory bandwidth memory provisional | 500 MB/s | Confirmed | Theoretical | Theoretical peak Stated by the vendor The single RDRAM pool, which the manual states is used in parallel by the processor, the signal processor, the drawing processor and the I/O interfaces. Provisional, like the graphics clock on the same page and for the same reason: the bullet this is read from is the one whose own clock figure the scan destroys, so a legible number on an illegible line waits for a second source. Note also what the manual counts: "9 bit bytes at 500 M/sec". The ninth bit is not the programmer’s, so this is 500 million bytes per second of data on a bus carrying rather more than that. | |