| Clock frequency gpu | unknown The developer reference gives one system clock, in the processor’s specification table, and states no separate frequency for the drawing processor or the geometry engine. | Not stated | Vendor-rated | Nominal clock Stated by the vendor Unknown, and it is the same finding the processor clock already carries from the other side: this is the machine where one frequency stops describing the hardware. Three chips do the 3D work and the manual times only the first of them. | |
| Peak FP32 rate gpu | not applicable Sony’s developer reference states that the geometry transform engine works in fixed-point format. A machine whose 3D arithmetic is fixed point has no floating-point rate to state, in the same way the 6510 has none. | Not stated | Vendor-rated | Theoretical peak Stated by the vendor Not-applicable on a citation rather than on an inference. The catalog held nothing here because Sony’s reference never mentioned floating-point hardware, and absent evidence is not evidence of absence; the overview chapter does say what the engine computes in, which is the citation not-applicable needs. The console draws in three dimensions at speed and does it without a floating-point unit, which is why the wobbling geometry of the era looks the way it does. | |
| Memory bandwidth memory | unknown The developer reference states the capacity of main memory and of video memory and the bus width, and no transfer rate for either. | Not stated | Vendor-rated | Theoretical peak Stated by the vendor Unknown for both pools. The reference is unusually clear that they are separate — the processor cannot reach video memory directly — so even a stated rate would have been two rates, not one. | |