About this machine

This entry covers Nintendo's original Game Boy retail handheld. Its compact monochrome design made a useful baseline for the later portable systems in this catalog.

Configuration

Original retail handheld

Component Role Count Clock Capacity
Sharp LR35902 Main CPU 1 1.05 MHz Nominal clock
Game Boy LCD controller GPU 1 unknown Nominal clock
Game Boy work RAM System memory 1 8192 B

Figures for the whole machine

Nintendo Game Boy: system figures

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Clock frequency cpu provisional 1.05 MHz Reported Vendor-rated Nominal clock Stated by the vendor Nintendo calls this the DMG system operating frequency. It is not substituted with a different oscillator-clock convention.
Memory capacity whole-system provisional 8192 B Reported Vendor-rated Design capacity Stated by the vendor Nintendo's programming manual states this writable work-RAM capacity for the console. Removable cartridge ROM is program storage and is not included.
4 documented absences
Nintendo Game Boy: system figures: documented absences
Metric Value Evidence Basis Method Source
Clock frequency gpu provisional unknown The reviewed manual gives no separate LCD-controller clock. Not stated Vendor-rated Nominal clock Stated by the vendor The Game Boy Programming Manual gives the CPU system clock and the source oscillator, but no separate clock for the LCD controller.
Memory bandwidth memory provisional unknown The reviewed manual gives no memory bandwidth or bus width. Not stated Vendor-rated Theoretical peak Stated by the vendor The Game Boy Programming Manual describes display RAM and DMA transfers, but does not specify a memory-bus width or bandwidth.
Storage capacity storage provisional not applicable Game cartridges are removable media and their ROM capacity varies by title; no cartridge capacity is part of the base console. Not stated Vendor-rated Design capacity Stated by the vendor
Rated power consumption whole-system provisional unknown The reviewed manual gives no whole-system power rating. Not stated Vendor-rated Rated power Stated by the vendor The Game Boy Programming Manual lists battery and adapter power sources, but no whole-system power rating.

Figures for its components

1 documented absence
Sharp LR35902: documented absences
Metric Value Evidence Basis Method Source
Peak FP32 rate cpu provisional not applicable This console CPU has no integrated floating-point execution unit. Not stated Vendor-rated Theoretical peak Stated by the vendor Provisional record for nintendo-game-boy: the cited primary manual is registered, but its page-level transcription and independent review are still pending.
1 documented absence
Game Boy LCD controller: documented absences
Metric Value Evidence Basis Method Source
Peak FP32 rate gpu provisional not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. Not stated Vendor-rated Theoretical peak Stated by the vendor Provisional record for nintendo-game-boy: the cited primary manual is registered, but its page-level transcription and independent review are still pending.
Game Boy work RAM

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Memory capacity memory provisional 8192 B Reported Vendor-rated Design capacity Stated by the vendor Nintendo's comparison table gives this capacity for the original DMG Game Boy.

Editorial notes

Game Pak ROM is removable storage and is not included in writable memory.

Sources

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