Cultural and historical context, cited but not evidence. No figure in the tables above rests on
any of it.
The Strong National Museum of Play inducted Street Fighter II with the class of
2017, for what it did to arcades. Cabinets had mostly set a player against the
machine or against a high score table; this one set two people against each
other, and the museum credits it with making the fighting game a genre.
The record then describes a commercial arrangement rather than a game. Nintendo
held an agreement to sell Street Fighter II on the Super Nintendo a year ahead
of other companies, and the museum’s assessment is that the exclusive persuaded
a great many players to buy the console purely to play it.
Capcom released the arcade version in 1991. The record puts the cabinet count at
more than 60,000 originals, and at 140,000 cabinets and conversion kits for the
Champion Edition that followed. Those are a publisher’s numbers, and they are
repeated here as a publisher’s numbers.