About this machine

The vendor’s headline “TFLOPS” combines processors that execute different operation types and precisions. It is intentionally not represented as a floating-point measurement.

Configuration

Retail hardware

Component Role Count Clock Capacity
IBM Xenon Main CPU 1 3.2 GHz Nominal clock
ATI Xenos GPU 1 500 MHz Nominal clock
Microsoft Xbox 360 unified memory Unified memory 1 512 MiB shared

Figures for the whole machine

Microsoft Xbox 360: system figures

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Metric Value Evidence Basis Method Source
Clock frequency cpu 3.2 GHz Confirmed Vendor-rated Nominal clock Stated by the vendor Microsoft's launch specification identifies the retail CPU as a tri-core PowerPC part.
Clock frequency gpu 500 MHz Confirmed Vendor-rated Nominal clock Stated by the vendor Microsoft's launch specification gives the graphics clock for the custom ATI processor.
Peak FP32 rate gpu provisional 240 GFLOP/s Rumored Theoretical Theoretical peak From community documentation Microsoft's own deck quantifies this chip in shader instructions, fill rate and texture rate, never in floating-point operations. Wikipedia states 240 GFLOP/s for the graphics processor and names no precision; the catalog reads that as single precision because Microsoft documents the shader units as IEEE single-precision floating point, and carries the rate as rumored until a vendor document states it.
Memory bandwidth memory 22.4 GB/s Confirmed Theoretical Theoretical peak Published independently 512 MB unified GDDR3 at 700 MHz on a 128 bit interface. The unified memory only. The 10 MB of embedded DRAM has a separate 256 GB/s fill figure on the same slide, which is a frame-buffer path rather than the console's memory bandwidth and is not merged in.
Memory capacity whole-system provisional 536 870 912 B Confirmed Derived Design capacity Computed here from figures the vendor stated Adds 1 memory-capacity figure obtained by design-capacity. Nothing in the catalog is left out of it. A total is only as trustworthy as the decision about what belongs in it, so both the terms and the exclusions are named records.
1 documented absence
Microsoft Xbox 360: system figures: documented absences
Metric Value Evidence Basis Method Source
Rated power consumption whole-system provisional unknown The registered technical source does not yet provide a comparable whole-system rated power figure. Not stated Vendor-rated Rated power Stated by the vendor Provisional record for microsoft-xbox-360: the primary technical source is registered, but page-level transcription and independent review are pending.

Figures for its components

Microsoft Xbox 360 unified memory
Metric Value Evidence Basis Method Source
Memory capacity memory 512 MiB Confirmed Vendor-rated Design capacity Stated by the vendor This is the 512 MB unified GDDR3 main memory. The separate 10 MB EDRAM is not added to it.

Derived figures and comparisons

Computed by this project rather than read from a source, and recomputed from their inputs on every build.

536 870 912 B

Formula
a + b + … sum v1
Inputs
  • microsoft-xbox-360-ram Memory capacity: 512 MiB
Rounding
none , 9 significant digits

Adds 1 memory-capacity figure obtained by design-capacity. Nothing in the catalog is left out of it. A total is only as trustworthy as the decision about what belongs in it, so both the terms and the exclusions are named records.

Sources

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