Fitted to

Editorial notes

The RSP being microcode-programmable is what separates this from the PlayStation's fixed-function split: the geometry stage is software, so what the machine does with a triangle is not fixed in silicon. Both engines read main memory directly, alongside the CPU.

Sources

  • Nintendo Ultra 64 Programming Manual Nintendo / Silicon Graphics · tier A · Chapter 3 "Hardware architecture": memory issues p. 47, clock speeds and bus bandwidth p. 48, development hardware p. 49
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