Graphics
PlayStation GPU
The graphics drawing processor: a CRT controller for display plus high-speed polygon and sprite drawing into the frame buffer.
- Manufacturer
- Sony Computer Entertainment
- Architecture
- PlayStation GPU
- Introduced
- 1994
- Record status
- approved
Fitted to
Editorial notes
It draws but does not transform. Coordinate and light-source calculation is the GTE's job on the CPU side, so the console's 3D capability is split across two chips and neither describes it alone. The frame buffer is dual-ported, so drawing and display can proceed at the same time.