Fitted to

Editorial notes

It reads a display list the SH-4 builds in main memory and draws from its own texture pool, so the two chips do not contend for one memory the way the Nintendo 64's do. Sega quotes 3 million polygons per second at peak and 1.5 million visible; neither is recorded as a measurement, because the catalog has no polygon-rate metric and inventing one for a single record would leave it uncomparable with everything else.

Sources

  • Dreamcast Hardware Specification Outline SEGA Enterprises, Development Department · tier A · Section 1.2 "System specification" p. 3; section 2.1 "Features of SH4", table 2-1, p. 7; section 2.3 "Main memory" p. 8
Back to top