| Clock frequency cpu provisional | 1.02 GHz | Confirmed | Vendor-rated | Nominal clock Published independently The four Cortex-A57 cores of the shipped console, which run at the same rate in both modes. Provisional on the sourcing, not on the number. Digital Foundry states it as confirmed for retail hardware three months before release, and Nintendo has never contradicted it or published anything to compare it against. The policy asks for two sources that state the figure; the second publication reviewed here declines, recording instead that the frequencies were never officially disclosed. So this waits, and meanwhile feeds no multiplier. | |
| Clock frequency cpu provisional | 1.02 GHz | Confirmed | Vendor-rated | Nominal clock Published independently The four Cortex-A57 cores of the shipped console, undocked. The same processor frequency as the docked configuration, and the point of the sentence it is read from: the machine keeps its game logic running at one rate whether or not it is on a television. Provisional on one stating source. | |
| Clock frequency gpu provisional | 768 MHz | Confirmed | Vendor-rated | Nominal clock Published independently The 256 Maxwell cores of the shipped console, docked. The docked graphics frequency, provisional for the same reason as the processor clock: one publication states it, the other says it was never officially disclosed. The figure is the ceiling the dock's power budget permits, not a rate the console reaches only in bursts. | |
| Clock frequency gpu provisional | 307.2 MHz | Confirmed | Vendor-rated | Nominal clock Published independently The 256 Maxwell cores of the shipped console, undocked, in its default power mode. Two fifths of the docked frequency, from the same sentence that gives the docked one, and provisional on the same single stating source. The two graphics rates are what separate this machine's two configurations; nothing else in the catalog's record of it differs between them. | |
| Peak FP32 rate gpu provisional | 393 GFLOP/s | Rumored | Theoretical | Theoretical peak From community documentation Nintendo publishes no floating-point rate at any precision. Wikipedia states 393 GFLOP/s as the theoretical peak of the docked console, which is the higher of its two graphics clocks; the handheld mode runs slower. The figure names no precision and no vendor stands behind it, so it is rumored. | |
| Memory capacity whole-system | 4 294 967 296 B | Confirmed | Derived | Design capacity Computed here from independently published figures Adds 1 memory-capacity figure obtained by design-capacity. Nothing in the catalog is left out of it. A total is only as trustworthy as the decision about what belongs in it, so both the terms and the exclusions are named records. | |
| Rated power consumption whole-system | 39 W | Confirmed | Derived | Rated power Computed here from figures the vendor stated HAC-002 adapter at its rated 15.0 V output. Nintendo rates the adapter and never the console. The product of that rating is 39 W, and the gap between a rating and a machine is unusually visible here: Nintendo's own consoles disclosure reports about 7 W while actively gaming. The figure is reported because it is what the maker published, not because the console draws it. | |
| Supply voltage whole-system | 15.0 V | Confirmed | Vendor-rated | Nameplate rating Stated by the vendor HAC-002 adapter, 15.0 V output mode. The same adapter also offers a 5.0 V mode at 1.5 A, which is not recorded here. The higher of the HAC-002 adapter's two output modes, from Nintendo's ecodesign disclosure. The 5.0 V mode exists for charging and cannot power the dock, so the 15.0 V pair is the one that describes the console running. | |
| Supply current whole-system | 2.6 A | Confirmed | Vendor-rated | Nameplate rating Stated by the vendor HAC-002 adapter, 15.0 V output mode. The current Nintendo lists beside the 15.0 V mode. The rows are read pairwise: the 1.5 A figure belongs to the 5.0 V mode. | |