Fitted to

Editorial notes

The programming manual calls it simply the R4300. Unlike the PlayStation's processor it has a TLB and can use virtual addresses. It shares one memory pool with the graphics hardware rather than having main memory to itself.

Sources

  • Nintendo Ultra 64 Programming Manual Nintendo / Silicon Graphics · tier A · Chapter 3 "Hardware architecture": memory issues p. 47, clock speeds and bus bandwidth p. 48, development hardware p. 49
Back to top