Memory
Game Boy Advance video RAM
96 KiB of memory the picture processor draws from. Palette and object-attribute memory are separate.
- Manufacturer
- Nintendo
- Architecture
- Video RAM
- Type
- Video RAM inside the system on a chip
- Record status
- provisional
Figures
provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.
| Metric | Value | Evidence | Basis | Method | Source |
|---|---|---|---|---|---|
| Memory capacity memory provisional | 96 KiB | Reported | Vendor-rated | Design capacity Stated by the vendor The manual's broad display-memory diagram includes palette and object-attribute memory. Its memory map isolates the video-RAM pool measured here. |