Chart

71 figures from 68 machines, spanning 1977 to 2025. The lowest memory capacity here is 128 B (Atari 2600, 1977) and the highest is 80 GiB (NVIDIA H100 Tensor Core GPU (SXM), 2022). That is a range of about 671 088 640× within one comparability group; the figures are plotted in B. Points use the release date of the machine the figure belongs to. The table below lists absent figures with their recorded reasons.

Data

One row per figure, in date order. Figures with no value stay in the table. The chart omits them because an unpublished figure is not a low one.

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Machine Released Figure Confidence Sources
Atari 2600 September 1977 128 B Derived
Intel 8086 PC 1978 256 KiB Vendor-rated provisional
Atari 800 November 1979 49 152 B Vendor-rated provisional
IBM Personal Computer 5150 August 1981 16 384 B Derived
BBC Micro Model B December 1981 32 768 B Derived
Intel 80286 PC 1982 512 KiB Vendor-rated provisional
ZX Spectrum 48K April 1982 48 KiB Vendor-rated provisional
Commodore 64 August 1982 64 KiB Derived
Apple Macintosh 128K January 1984 131 072 B Derived provisional
Intel 80386DX PC 1985 4 MiB Vendor-rated provisional
Atari 520ST June 1985 524 288 B Vendor-rated provisional
Nintendo Entertainment System October 1985 4096 B Derived
Commodore Amiga 500 1987 1 MiB Vendor-rated
Sega Mega Drive October 1988 65 536 B Derived provisional
Intel 80486DX PC 1989 8 MiB Vendor-rated provisional
Nintendo Game Boy April 1989 8192 B Vendor-rated provisional
SNK Neo Geo AES April 1990 65 536 B Vendor-rated provisional
Super Nintendo Entertainment System August 1991 196 608 B Derived
Commodore Amiga 1200 October 1992 2 MiB Derived
Commodore Amiga 4000 October 1992 2 MiB Derived
Intel Pentium PC 1993 16 MiB Vendor-rated provisional
Sega Saturn November 1994 4 751 360 B Derived
Sony PlayStation December 1994 2 MiB Derived
Nintendo 64 June 1996 4 MiB Derived
3dfx Voodoo Graphics 3dfx Voodoo Graphics frame buffer November 1996 4 MB Vendor-rated provisional
Intel Pentium II PC 1997 64 MiB Vendor-rated provisional
Silicon Graphics Octane Octane 1X 250MHz R10k 1997 128 MiB Vendor-rated
Silicon Graphics Octane Octane 2X 250MHz R10k 1997 256 MiB Vendor-rated
Sega Dreamcast November 1998 16 MiB Derived
NVIDIA GeForce 256 DDR 32 MiB reference card October 1999 32 MiB Vendor-rated provisional
NVIDIA GeForce 256 SDR 32 MiB reference card October 1999 32 MiB Vendor-rated provisional
Sony PlayStation 2 March 2000 32 MiB Derived
Nintendo GameCube September 2001 41 943 040 B Derived
Microsoft Xbox November 2001 67 108 864 B Derived provisional
Intel Pentium 4 PC 2002 512 MiB Vendor-rated provisional
ATI Radeon 9700 Pro ATI Radeon 9700 Pro frame buffer August 2002 128 MiB Vendor-rated
Nintendo DS November 2004 4096 KiB Vendor-rated provisional
Microsoft Xbox 360 November 2005 536 870 912 B Derived provisional
NVIDIA GeForce 8800 GTX NVIDIA GeForce 8800 GTX frame buffer November 2006 768 MiB Vendor-rated provisional
Sony PlayStation 3 November 2006 256 MiB Derived
Apple iPhone (1st generation) Apple iPhone system-on-chip memory June 2007 128 MiB Vendor-rated provisional
Apple iPhone 4 June 2010 512 MiB Measured provisional
NVIDIA GeForce GTX 580 NVIDIA GeForce GTX 580 frame buffer November 2010 1536 MiB Vendor-rated provisional
Intel Core i7-2600K PC January 2011 8 GiB Vendor-rated provisional
Nintendo Wii U November 2012 2 147 483 648 B Vendor-rated provisional
Apple iPhone 5s September 2013 1 GiB Measured provisional
Microsoft Xbox One November 2013 8 589 934 592 B Derived
NVIDIA GeForce GTX 780 Ti NVIDIA GeForce GTX 780 Ti frame buffer November 2013 3 GiB Vendor-rated provisional
Sony PlayStation 4 PlayStation 4 unified system memory (GDDR5) November 2013 8 GiB Vendor-rated
Apple iPhone 6s September 2015 2 GiB Measured provisional
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080 frame buffer May 2016 8 GiB Vendor-rated
Nintendo Switch March 2017 4 294 967 296 B Derived
Apple iPhone X November 2017 3 GiB Measured provisional
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti frame buffer September 2018 11 GiB Vendor-rated
Apple iPhone 12 October 2020 4 GB Measured provisional
Apple Mac mini (M1, 2020) 16 GB unified memory November 2020 16 GiB Vendor-rated
Apple Mac mini (M1, 2020) 8 GB unified memory November 2020 8 GiB Vendor-rated
Microsoft Xbox Series X November 2020 17 179 869 184 B Derived
Sony PlayStation 5 PlayStation 5 unified GDDR6 memory November 2020 16 GiB Vendor-rated provisional
NVIDIA H100 Tensor Core GPU (SXM) NVIDIA H100 (SXM) GPU memory 2022 80 GiB Vendor-rated
Valve Steam Deck February 2022 17 179 869 184 B Derived
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090 frame buffer October 2022 24 GiB Vendor-rated
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX frame buffer December 2022 24 GiB Vendor-rated
Apple iPhone 15 Pro September 2023 8 GB Measured provisional
Intel Core i9-14900K PC October 2023 32 GiB Vendor-rated provisional
Raspberry Pi 5 October 2023 8 GiB Vendor-rated
Apple Mac mini (M4, 2024) November 2024 16 GiB Vendor-rated
NVIDIA GeForce RTX 5090 NVIDIA GeForce RTX 5090 frame buffer January 2025 32 GiB Vendor-rated
Nintendo Switch 2 June 2025 12 GB Measured provisional
Apple iPhone 17 September 2025 8 GB Measured provisional
Apple iPhone 17 Pro September 2025 12 GB Measured provisional
Apple II June 1977 unknown The January 1978 manual leaves fitted RAM dependent on the purchased configuration, so it does not support one whole-system writable-memory capacity. not plotted
MSX 1983 unknown No whole-system total can be derived without a verified RAM figure. not plotted
Amstrad CPC 464 June 1984 unknown No whole-system total can be derived without a verified RAM figure. not plotted
Sega Master System June 1986 unknown The console's work RAM and video RAM are both known only from tier C material. Adding them would rest a new number on that material, which this catalog does not do. not plotted
Acorn Archimedes A310 June 1987 unknown No whole-system total can be derived without a verified RAM figure. not plotted
NEC PC Engine October 1987 unknown The console's work RAM and video RAM are both known only from tier C material. Adding them would rest a new number on that material, which this catalog does not do. not plotted
Game Boy Advance March 2001 unknown The handheld's work RAM and video RAM are both known only from tier C material. Adding them would rest a new number on that material, which this catalog does not do. not plotted
NVIDIA GeForce 6800 Ultra NVIDIA GeForce 6800 Ultra frame buffer April 2004 unknown NVIDIA's release notes establish only that a 512 MB Ultra variant existed; the recovered material does not establish the launch-reference capacity. not plotted
Intel Core 2 Duo E6600 PC July 2006 unknown Intel's 64 GB addressability field does not establish a fitted capacity for this reference PC. not plotted
Nintendo Wii November 2006 unknown No whole-system total can be derived from Nintendo's public Wii manuals. not plotted
Apple iPhone 3GS June 2009 unknown Apple does not publish installed DRAM capacity; listed flash storage is not working memory. not plotted

Why this chart holds one group only

Every point on a chart is implicitly compared with every other point on it. This chart uses one comparability group: one metric, one device scope, one method . There is no chart of all clock frequencies over time because they are not one quantity.

Points use the release date of the machine a figure belongs to, including figures recorded against a part. A release date applies only to a machine that shipped. What this metric measures.

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