The record

Type
Technical manual
Tier
A: Vendor documentation, a government document, a technical manual or an official benchmark result. One tier A source is sufficient to publish a figure.
Locator
Chapter 3 "Hardware architecture": memory issues p. 47, clock speeds and bus bandwidth p. 48, development hardware p. 49
Published
October 1996
Consulted
2026-07-29
Address
https://archive.org/download/Nintendo_Ultra64_Programming_Manual/Nintendo_Ultra64_Programming_Manual_and_Addendums_djvu.txt
Archive
https://archive.org/details/Nintendo_Ultra64_Programming_Manual
Retrieved
877855 bytes, SHA-256 bd41cf0ea5813425… Recorded by the pipeline as evidence of what was downloaded, never as a fact about the hardware.
License
Copyright Nintendo. Quoted here under short-extract fair use for verification of the figures cited.
Usage
The scanned text layer of this manual is badly degraded — the clock-speed list alone renders "various system statistics" as "fpfrious s^ptem statistics" and "110 Mhz" as "-liO Mhz". Every figure taken from it records what was legible and what was reconstructed, and figures that could not be read with confidence are held provisional rather than published as fact.

Figures citing this source

Records built on it

Back to top