Chart

31 figures from 28 machines, spanning 1981 to 2025. The lowest memory bandwidth here is 1.19 MB/s (IBM Personal Computer 5150, 1981) and the highest is 3.35 TB/s (NVIDIA H100 Tensor Core GPU (SXM), 2022). That is a range of about 2 815 126× within one comparability group; the figures are plotted in B/s. Points use the release date of the machine the figure belongs to. The table below lists absent figures with their recorded reasons.

Data

One row per figure, in date order. Figures with no value stay in the table. The chart omits them because an unpublished figure is not a low one.

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Machine Released Figure Confidence Sources
IBM Personal Computer 5150 August 1981 1.19 MB/s Derived
BBC Micro Model B December 1981 4.00 MB/s Derived
Nintendo 64 Nintendo 64 main memory (RDRAM) June 1996 500 MB/s Theoretical provisional
Sega Dreamcast Dreamcast main memory November 1998 800 MB/s Theoretical
NVIDIA GeForce 256 DDR 32 MiB reference card October 1999 4.800 GB/s Theoretical provisional
NVIDIA GeForce 256 SDR 32 MiB reference card October 1999 2.656 GB/s Theoretical provisional
Sony PlayStation 2 Graphics Synthesizer embedded DRAM March 2000 48 GB/s Theoretical
Sony PlayStation 2 PlayStation 2 main memory (Direct RDRAM) March 2000 3.2 GB/s Theoretical
Nintendo GameCube September 2001 2.6 GB/s Vendor-rated
Microsoft Xbox November 2001 6.4 GB/s Theoretical
ATI Radeon 9700 Pro ATI Radeon 9700 Pro frame buffer August 2002 19.8 GB/s Theoretical
NVIDIA GeForce 6800 Ultra NVIDIA GeForce 6800 Ultra frame buffer April 2004 35 GB/s Theoretical provisional
Microsoft Xbox 360 November 2005 22.4 GB/s Theoretical
NVIDIA GeForce 8800 GTX NVIDIA GeForce 8800 GTX frame buffer November 2006 86.4 GB/s Theoretical provisional
Sony PlayStation 3 PlayStation 3 video memory (GDDR3) November 2006 22.4 GB/s Vendor-rated provisional
Sony PlayStation 3 PlayStation 3 main memory (XDR DRAM) November 2006 25.6 GB/s Vendor-rated provisional
NVIDIA GeForce GTX 580 NVIDIA GeForce GTX 580 frame buffer November 2010 192.4 GB/s Theoretical provisional
Nintendo Wii U November 2012 12.8 GB/s Theoretical provisional
Microsoft Xbox One November 2013 68 GB/s Theoretical provisional
NVIDIA GeForce GTX 780 Ti NVIDIA GeForce GTX 780 Ti frame buffer November 2013 336 GB/s Theoretical provisional
Sony PlayStation 4 PlayStation 4 unified system memory (GDDR5) November 2013 176 GB/s Vendor-rated provisional
NVIDIA GeForce GTX 1080 NVIDIA GeForce GTX 1080 frame buffer May 2016 320 GB/s Theoretical
NVIDIA GeForce RTX 2080 Ti NVIDIA GeForce RTX 2080 Ti frame buffer September 2018 616 GB/s Theoretical
Microsoft Xbox Series X November 2020 560 GB/s Vendor-rated
Sony PlayStation 5 PlayStation 5 unified GDDR6 memory November 2020 448 GB/s Vendor-rated provisional
NVIDIA H100 Tensor Core GPU (SXM) NVIDIA H100 (SXM) GPU memory 2022 3.35 TB/s Theoretical
Valve Steam Deck February 2022 88 GB/s Derived
NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 4090 frame buffer October 2022 1008 GB/s Theoretical
AMD Radeon RX 7900 XTX AMD Radeon RX 7900 XTX frame buffer December 2022 960 GB/s Theoretical
Intel Core i9-14900K PC PC DDR5 SDRAM October 2023 89.6 GB/s Vendor-rated
NVIDIA GeForce RTX 5090 NVIDIA GeForce RTX 5090 frame buffer January 2025 1792 GB/s Theoretical
Apollo Guidance Computer (Block II) 1966 unknown The report describes the memory by cycle time and word length rather than by a transfer rate, which is how core-memory machines were specified. not plotted
Saturn Launch Vehicle Digital Computer 1966 unknown The report specifies the memory by module capacity, word length and cycle time, and states no transfer rate. not plotted
Apple II June 1977 unknown The reference manual specifies memory organization, not a transfer-rate figure. not plotted
Atari 2600 September 1977 unknown The reviewed guide gives no memory bandwidth. not plotted
Intel 8086 PC Early PC dynamic RAM 1978 unknown The cited processor documentation does not specify a sustained or peak byte-transfer rate for the chosen early-PC memory configurations. not plotted
Atari 800 November 1979 unknown The reviewed hardware manual gives no memory transfer rate. not plotted
Intel 80286 PC Early PC dynamic RAM 1982 unknown The cited processor documentation does not specify a sustained or peak byte-transfer rate for the chosen early-PC memory configurations. not plotted
ZX Spectrum 48K April 1982 unknown The source describes RAM access arbitration but provides no transfer-rate figure. not plotted
Commodore 64 August 1982 unknown The Programmer’s Reference Guide describes the memory by capacity, by address map and by which chip may reach which part of it, and never states a transfer rate. not plotted
MSX 1983 unknown No accepted memory transfer-rate figure was located in the data book. not plotted
Apple Macintosh 128K January 1984 unknown No compatible memory-transfer rate is published for this shared-DRAM design. not plotted
Amstrad CPC 464 June 1984 unknown No accepted memory transfer-rate figure was located in the user guide. not plotted
Intel 80386DX PC 32-bit PC dynamic RAM 1985 unknown The cited processor documentation does not specify a comparable byte-transfer peak for these 386 and 486 configurations. not plotted
Atari 520ST June 1985 unknown The reviewed manual gives no main-memory transfer-rate figure. not plotted
Nintendo Entertainment System October 1985 unknown Nintendo's table states two memory capacities and no transfer rate, bus width or timing, so there is neither a bandwidth to read nor terms to compute one from. not plotted
Sega Master System June 1986 unknown The reviewed manual gives no memory bandwidth or bus width. not plotted
Commodore Amiga 500 1987 unknown The manual states which parts of memory the custom chips can reach and how bus cycles are shared between them, and states no transfer rate. not plotted
Acorn Archimedes A310 June 1987 unknown The reviewed manual gives no memory transfer-rate figure. not plotted
NEC PC Engine October 1987 unknown The reviewed system-outline manual gives no memory bandwidth or bus width. not plotted
Sega Mega Drive October 1988 unknown The reviewed manual covers a different console revision. not plotted
Intel 80486DX PC 32-bit PC dynamic RAM 1989 unknown The cited processor documentation does not specify a comparable byte-transfer peak for these 386 and 486 configurations. not plotted
Nintendo Game Boy April 1989 unknown The reviewed manual gives no memory bandwidth or bus width. not plotted
SNK Neo Geo AES April 1990 unknown The reviewed manual gives no memory bandwidth or bus width. not plotted
Super Nintendo Entertainment System August 1991 unknown Nintendo's table states memory capacities in bits and no transfer rate, bus width or timing. not plotted
Commodore Amiga 1200 October 1992 unknown The service manual states the data path width and the memory fitted, and no transfer rate. not plotted
Commodore Amiga 4000 October 1992 unknown The checked manuals provide capacity and memory topology, not a transfer rate. not plotted
Intel Pentium PC PC synchronous dynamic RAM 1993 unknown The representative PC configurations state capacity but do not assert an unverified memory-bus peak. not plotted
Sega Saturn November 1994 unknown Sega's specification block states memory capacities and no transfer rate, bus width or timing. not plotted
Sony PlayStation December 1994 unknown The developer reference states the capacity of main memory and of video memory and the bus width, and no transfer rate for either. not plotted
3dfx Voodoo Graphics 3dfx Voodoo Graphics frame buffer November 1996 unknown No reviewed source establishes this figure for a Voodoo Graphics board. not plotted
Intel Pentium II PC PC synchronous dynamic RAM 1997 unknown The representative PC configurations state capacity but do not assert an unverified memory-bus peak. not plotted
Silicon Graphics Octane 1997 unknown The cited documents are published SPEC results, which describe the machine’s configuration and its scores and state no memory bandwidth. not plotted
Game Boy Advance March 2001 unknown The reviewed manual gives no memory bandwidth or bus width. not plotted
Intel Pentium 4 PC PC DDR SDRAM 2002 unknown One of the three machines fitted with this component can be documented and the component cannot: Intel rates the Core i7-2600K's dual-channel DDR3-1333 interface at 21 GB/s. The same component also stands for the Pentium 4's DDR and the Core 2 Duo E6600's DDR2, which are different standards at different transfer rates, so the one figure available describes a third of the component. not plotted
Nintendo DS November 2004 unknown The reviewed reference gives no main-memory transfer-rate figure. not plotted
Intel Core 2 Duo E6600 PC PC DDR SDRAM July 2006 unknown One of the three machines fitted with this component can be documented and the component cannot: Intel rates the Core i7-2600K's dual-channel DDR3-1333 interface at 21 GB/s. The same component also stands for the Pentium 4's DDR and the Core 2 Duo E6600's DDR2, which are different standards at different transfer rates, so the one figure available describes a third of the component. not plotted
Nintendo Wii November 2006 unknown The registered technical source does not yet provide a transcribed comparable memory transfer-rate figure. not plotted
Intel Core i7-2600K PC PC DDR SDRAM January 2011 unknown One of the three machines fitted with this component can be documented and the component cannot: Intel rates the Core i7-2600K's dual-channel DDR3-1333 interface at 21 GB/s. The same component also stands for the Pentium 4's DDR and the Core 2 Duo E6600's DDR2, which are different standards at different transfer rates, so the one figure available describes a third of the component. not plotted
Nintendo Switch March 2017 unknown Nintendo's technical specification page has no memory row, so it states neither a bandwidth nor the transfer rate and bus width one could be computed from. not plotted

Why this chart holds one group only

Every point on a chart is implicitly compared with every other point on it. This chart uses one comparability group: one metric, one device scope, one method . There is no chart of all clock frequencies over time because they are not one quantity.

Points use the release date of the machine a figure belongs to, including figures recorded against a part. A release date applies only to a machine that shipped. What this metric measures.

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