Chart

19 figures from 19 machines, spanning 1999 to 2025. The lowest peak fp32 rate here is 960 MFLOP/s (NVIDIA GeForce 256, 1999) and the highest is 104.8 TFLOP/s (NVIDIA GeForce RTX 5090, 2025). That is a range of about 109 167× within one comparability group; the figures are plotted in FLOP/s. Points use the release date of the machine the figure belongs to. The table below lists absent figures with their recorded reasons.

Data

One row per figure, in date order. Figures with no value stay in the table. The chart omits them because an unpublished figure is not a low one.

provisional A figure marked provisional is recorded but not accepted: its evidence is unsettled. It may rely on one source, an unconfirmed announcement, or a digit read from a damaged scan. The reason appears under the figure. The catalog shows the figure but never uses it in a multiplier. How records are judged.

Machine Released Figure Confidence Sources
NVIDIA GeForce 256 NVIDIA GeForce 256 (NVIDIA GeForce 256) October 1999 960 MFLOP/s Theoretical provisional
Microsoft Xbox 360 November 2005 240 GFLOP/s Theoretical provisional
NVIDIA GeForce 8800 GTX NVIDIA Tesla (NVIDIA GeForce 8800 GTX) November 2006 518 GFLOP/s Theoretical provisional
Sony PlayStation 3 RSX Reality Synthesizer November 2006 1.8 TFLOP/s Vendor-rated provisional
Microsoft Xbox One November 2013 1.31 TFLOP/s Theoretical provisional
Sony PlayStation 4 PlayStation 4 custom processor (GPU section) November 2013 1.84 TFLOP/s Vendor-rated provisional
NVIDIA GeForce GTX 1080 NVIDIA GP104 (GeForce GTX 1080) May 2016 8873 GFLOP/s Theoretical
Nintendo Switch March 2017 393 GFLOP/s Theoretical provisional
NVIDIA GeForce RTX 2080 Ti NVIDIA Turing (NVIDIA GeForce RTX 2080 Ti) September 2018 13.45 TFLOP/s Theoretical
Apple Mac mini (M1, 2020) Apple M1 GPU November 2020 2.6 TFLOP/s Vendor-rated provisional
Microsoft Xbox Series X November 2020 12 TFLOP/s Vendor-rated
Sony PlayStation 5 PlayStation 5 custom processor (GPU section) November 2020 10.3 TFLOP/s Vendor-rated provisional
NVIDIA H100 Tensor Core GPU (SXM) NVIDIA H100 (SXM) 2022 67 TFLOP/s Vendor-rated
Valve Steam Deck February 2022 1.6 TFLOP/s Vendor-rated
NVIDIA GeForce RTX 4090 NVIDIA Ada Lovelace (NVIDIA GeForce RTX 4090) October 2022 82.58 TFLOP/s Theoretical
AMD Radeon RX 7900 XTX AMD RDNA 3 (AMD Radeon RX 7900 XTX) December 2022 61.42 TFLOP/s Theoretical
Apple Mac mini (M4, 2024) November 2024 4.3 TFLOP/s Theoretical provisional
NVIDIA GeForce RTX 5090 NVIDIA GB202 (GeForce RTX 5090) January 2025 104.8 TFLOP/s Theoretical
Nintendo Switch 2 Docked mode June 2025 3.072 TFLOP/s Theoretical provisional
Atari 2600 Television Interface Adapter September 1977 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Intel 8086 PC IBM PC display adapter 1978 not applicable These raster and text display adapters have no floating-point execution hardware. not plotted
Intel 80286 PC IBM PC display adapter 1982 not applicable These raster and text display adapters have no floating-point execution hardware. not plotted
Intel 80386DX PC VGA-compatible display adapter 1985 not applicable The represented VGA raster controller class has no programmable floating-point shading hardware. not plotted
Nintendo Entertainment System Ricoh 2C02 PPU October 1985 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Sega Master System Sega 315-5124 VDP June 1986 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
NEC PC Engine Hudson Soft HuC6270 VDC October 1987 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Sega Mega Drive Sega Mega Drive VDP October 1988 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Intel 80486DX PC VGA-compatible display adapter 1989 not applicable The represented VGA raster controller class has no programmable floating-point shading hardware. not plotted
Nintendo Game Boy Game Boy LCD controller April 1989 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
SNK Neo Geo AES SNK LSPC2-A2 April 1990 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Super Nintendo Entertainment System Super Nintendo PPU pair August 1991 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Intel Pentium PC VGA-compatible display adapter 1993 not applicable The represented VGA raster controller class has no programmable floating-point shading hardware. not plotted
Sega Saturn November 1994 unknown Sega states 25 MIPS for each SH2 and no floating-point rate at any precision. not plotted
Sony PlayStation December 1994 not applicable Sony’s developer reference states that the geometry transform engine works in fixed-point format. A machine whose 3D arithmetic is fixed point has no floating-point rate to state, in the same way the 6510 has none. not plotted
Nintendo 64 June 1996 unknown The programming manual describes the Reality Coprocessor by what its microcode does and never rates it in floating-point operations per second. not plotted
3dfx Voodoo Graphics 3dfx Interactive Voodoo (3dfx Voodoo Graphics) November 1996 unknown No reviewed source establishes this figure for a Voodoo Graphics board; fill rate is not treated as FLOPS. not plotted
Intel Pentium II PC VGA-compatible display adapter 1997 not applicable The represented VGA raster controller class has no programmable floating-point shading hardware. not plotted
Game Boy Advance Game Boy Advance PPU March 2001 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Nintendo GameCube September 2001 unknown Nintendo does publish a floating-point figure for this console — 10,5 GFLOPS (máximo) — and its own wording makes it a total across the processor, the geometry engine and the hardware lighting. A precision the publisher leaves unsaid is something this catalog now reads as single precision and carries as rumored, but an aggregate across unlike units is a different quantity, and no community article separates it. There is no standalone graphics rate to record. not plotted
Microsoft Xbox November 2001 unknown The registered technical source does not yet provide a standalone GPU FP32 rate with a stated precision and method. not plotted
Intel Pentium 4 PC VGA-compatible display adapter 2002 not applicable The represented VGA raster controller class has no programmable floating-point shading hardware. not plotted
ATI Radeon 9700 Pro ATI Technologies R300 (ATI Radeon 9700 Pro) August 2002 unknown The cited vendor material states no FP32 peak in FLOP/s. not plotted
NVIDIA GeForce 6800 Ultra NVIDIA GeForce 6 (NVIDIA GeForce 6800 Ultra) April 2004 unknown The cited vendor material states no FP32 peak in FLOP/s. not plotted
Nintendo DS Nintendo DS 2D engines November 2004 not applicable This is a tile, sprite or scanline graphics unit, not a floating-point processor; it executes no FP32 operations. not plotted
Intel Core 2 Duo E6600 PC Intel integrated processor graphics July 2006 unknown Intel's specification record for the newest of these graphics devices states an execution-unit count of 32 and no floating-point rate at any precision. An execution-unit count is not a rate: converting one to the other needs a published figure for floating-point operations per unit per clock, which the specification does not give. not plotted
Nintendo Wii November 2006 unknown The registered technical source does not yet provide a standalone GPU FP32 rate with a stated precision and method. not plotted
Apple iPhone 3GS June 2009 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
Apple iPhone 4 June 2010 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
NVIDIA GeForce GTX 580 NVIDIA Fermi (NVIDIA GeForce GTX 580) November 2010 unknown The launch table gives CUDA-core and processor-clock figures, but no explicitly labelled single-precision throughput. not plotted
Intel Core i7-2600K PC Intel integrated processor graphics January 2011 unknown Intel's specification record for the newest of these graphics devices states an execution-unit count of 32 and no floating-point rate at any precision. An execution-unit count is not a rate: converting one to the other needs a published figure for floating-point operations per unit per clock, which the specification does not give. not plotted
Nintendo Wii U November 2012 unknown Nintendo's specification table states no floating-point rate, and names no precision anywhere. not plotted
Apple iPhone 5s September 2013 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
NVIDIA GeForce GTX 780 Ti NVIDIA Kepler (NVIDIA GeForce GTX 780 Ti) November 2013 unknown The page gives CUDA-core and clock figures but no explicitly labelled single-precision throughput. not plotted
Apple iPhone 6s September 2015 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
Apple iPhone X November 2017 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
Apple iPhone 12 October 2020 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
Apple iPhone 15 Pro September 2023 unknown Apple publishes no standalone FP32 throughput figure for this phone GPU. not plotted
Intel Core i9-14900K PC Intel integrated processor graphics October 2023 unknown Intel's specification record for the newest of these graphics devices states an execution-unit count of 32 and no floating-point rate at any precision. An execution-unit count is not a rate: converting one to the other needs a published figure for floating-point operations per unit per clock, which the specification does not give. not plotted
Raspberry Pi 5 October 2023 unknown The product brief names the VideoCore VII GPU but does not publish an FP32 peak. not plotted
Apple iPhone 17 Pro September 2025 unknown No checked source states a reproducible FP32 peak for the six-core A19 Pro GPU. not plotted
Apple iPhone 17 September 2025 unknown Apple publishes no standalone FP32 throughput figure for the A19 GPU. not plotted

Why this chart holds one group only

Every point on a chart is implicitly compared with every other point on it. This chart uses one comparability group: one metric, one device scope, one method . There is no chart of all clock frequencies over time because they are not one quantity.

Points use the release date of the machine a figure belongs to, including figures recorded against a part. A release date applies only to a machine that shipped. What this metric measures.

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