Category
Consoles
Every console in the RetroFlops catalog, oldest first.
Consoles in the catalog
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Console · September 1977
Atari 2600
A 6507 console with no frame buffer. The running program builds each scanline as the beam draws it, so the picture is composed in real time by the processor itself.
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Console · October 1985
Nintendo Entertainment System
An NTSC 1.66 MHz 2A03 with 2 KiB work RAM and a tile-and-sprite PPU.
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Console · June 1986
Sega Master System
A Z80 console with a tile-and-sprite VDP descended from the TMS9918. It lost to Nintendo in Japan and North America, then outsold it in Brazil and parts of Europe for years afterward.
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Console · October 1987
NEC PC Engine
A HuC6280 console with a tile-and-sprite video chip, built small enough to sit in one hand and loading games from credit-card-sized HuCards.
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Console · October 1988
Sega Mega Drive
A 7.67 MHz 68000 console with 64 KiB main RAM, a Z80 audio processor and a tile-and-sprite VDP.
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Console · April 1990
SNK Neo Geo AES
A 12 MHz 68000 console with 64 KiB work RAM and a sprite-focused video controller.
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Console · August 1991
Super Nintendo Entertainment System
A 65C816-derived console with 128 KiB work RAM and paired tile-and-sprite PPUs.
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Console · November 1994
Sega Saturn
Sega Saturn, represented with its retail processor, graphics and installed writable memory.
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Console · December 1994
Sony PlayStation
A 33.8688 MHz customized R3000A with 2 MiB of main memory, 1 MiB of video memory, and the 3D work split between a geometry coprocessor and a drawing processor.
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Console · June 1996
Nintendo 64
A 94 MHz R4300 beside the Reality Coprocessor, with 4 MiB of RDRAM shared between processor, geometry engine and rasterizer rather than split into system and video memory.
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Console · November 1998
Sega Dreamcast
A 200 MHz SH-4 with a floating-point unit and a published FLOPS figure, plus a 100 MHz PowerVR2 graphics chip. Its separate memory pools provide 16 MiB of main RAM, 8 MiB of texture RAM and 2 MiB of audio RAM.
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Console · March 2000
Sony PlayStation 2
A 294.912 MHz Emotion Engine rated at 6.2 GFLOPS, 32 MiB of Rambus main memory at 3.2 GB/s, and a rasterizer whose 4 MiB frame buffer sits on the die behind a 2560 bit bus.
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Console · September 2001
Nintendo GameCube
Nintendo GameCube, represented with its retail processor, graphics and installed writable memory.
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Console · November 2001
Microsoft Xbox
Microsoft Xbox, represented with its retail processor, graphics and installed writable memory.
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Console · November 2005
Microsoft Xbox 360
Microsoft Xbox 360, represented with its retail processor, graphics and installed writable memory.
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Console · November 2006
Nintendo Wii
Nintendo Wii, represented with its retail processor, graphics and installed writable memory.
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Console · November 2006
Sony PlayStation 3
A Cell processor with seven vector co-processors and an NVIDIA-derived RSX, each with 256 MiB of memory. Sony never restated its clocks or floating-point figures for shipping hardware.
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Console · November 2012
Nintendo Wii U
Nintendo Wii U, represented with its retail processor, graphics and installed writable memory.
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Console · November 2013
Microsoft Xbox One
Microsoft Xbox One, represented with its retail processor, graphics and installed writable memory.
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Console · November 2013
Sony PlayStation 4
Eight x86-64 cores and 18 compute units on one die, rated at 1.84 TFLOP/s and sharing 8 GiB of GDDR5 in one memory pool.
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Console · March 2017
Nintendo Switch
Nintendo Switch, represented with its retail processor, graphics and installed writable memory.
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Console · November 2020
Microsoft Xbox Series X
Microsoft Xbox Series X, represented with its retail processor, graphics and installed writable memory.
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Console · November 2020
Sony PlayStation 5
Eight Zen 2 cores to 3.5 GHz, an RDNA 2 graphics engine to 2.23 GHz and 10.3 TFLOP/s, and 16 GiB shared at 448 GB/s. The specification gives no fixed frequency.
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Console · June 2025
Nintendo Switch 2
Nintendo's 2025 hybrid console, represented in docked mode with a custom NVIDIA processor, 3.072 TFLOP/s of GPU peak FP32 throughput, and 12 GB of unified memory.