Consoles in the catalog

  • Console · September 1977

    Atari 2600

    A 6507 console with no frame buffer. The running program builds each scanline as the beam draws it, so the picture is composed in real time by the processor itself.

    Atari · 3 values · 3 unknown

  • Console · October 1985

    Nintendo Entertainment System

    An NTSC 1.66 MHz 2A03 with 2 KiB work RAM and a tile-and-sprite PPU.

    Nintendo · 5 values · 2 unknown

  • Console · June 1986

    Sega Master System

    A Z80 console with a tile-and-sprite VDP descended from the TMS9918. It lost to Nintendo in Japan and North America, then outsold it in Brazil and parts of Europe for years afterward.

    Sega · 4 values · 3 unknown

  • Console · October 1987

    NEC PC Engine

    A HuC6280 console with a tile-and-sprite video chip, built small enough to sit in one hand and loading games from credit-card-sized HuCards.

    NEC Home Electronics · 3 values · 4 unknown

  • Console · October 1988

    Sega Mega Drive

    A 7.67 MHz 68000 console with 64 KiB main RAM, a Z80 audio processor and a tile-and-sprite VDP.

    Sega · 4 values · 2 unknown

  • Console · April 1990

    SNK Neo Geo AES

    A 12 MHz 68000 console with 64 KiB work RAM and a sprite-focused video controller.

    SNK · 3 values · 3 unknown

  • Console · August 1991

    Super Nintendo Entertainment System

    A 65C816-derived console with 128 KiB work RAM and paired tile-and-sprite PPUs.

    Nintendo · 4 values · 3 unknown

  • Console · November 1994

    Sega Saturn

    Sega Saturn, represented with its retail processor, graphics and installed writable memory.

    SEGA Enterprises · 10 values · 2 unknown

  • Console · December 1994

    Sony PlayStation

    A 33.8688 MHz customized R3000A with 2 MiB of main memory, 1 MiB of video memory, and the 3D work split between a geometry coprocessor and a drawing processor.

    Sony Computer Entertainment · 5 values · 2 unknown

  • Console · June 1996

    Nintendo 64

    A 94 MHz R4300 beside the Reality Coprocessor, with 4 MiB of RDRAM shared between processor, geometry engine and rasterizer rather than split into system and video memory.

    Nintendo · 6 values · 2 unknown

  • Console · November 1998

    Sega Dreamcast

    A 200 MHz SH-4 with a floating-point unit and a published FLOPS figure, plus a 100 MHz PowerVR2 graphics chip. Its separate memory pools provide 16 MiB of main RAM, 8 MiB of texture RAM and 2 MiB of audio RAM.

    SEGA Enterprises · 11 values · 0 unknown

  • Console · March 2000

    Sony PlayStation 2

    A 294.912 MHz Emotion Engine rated at 6.2 GFLOPS, 32 MiB of Rambus main memory at 3.2 GB/s, and a rasterizer whose 4 MiB frame buffer sits on the die behind a 2560 bit bus.

    Sony Computer Entertainment · 11 values · 0 unknown

  • Console · September 2001

    Nintendo GameCube

    Nintendo GameCube, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 9 values · 1 unknown

  • Console · November 2001

    Microsoft Xbox

    Microsoft Xbox, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 5 values · 2 unknown

  • Console · November 2005

    Microsoft Xbox 360

    Microsoft Xbox 360, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown

  • Console · November 2006

    Nintendo Wii

    Nintendo Wii, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 4 values · 4 unknown

  • Console · November 2006

    Sony PlayStation 3

    A Cell processor with seven vector co-processors and an NVIDIA-derived RSX, each with 256 MiB of memory. Sony never restated its clocks or floating-point figures for shipping hardware.

    Sony Computer Entertainment · 11 values · 0 unknown

  • Console · November 2012

    Nintendo Wii U

    Nintendo Wii U, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 5 values · 2 unknown

  • Console · November 2013

    Microsoft Xbox One

    Microsoft Xbox One, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown

  • Console · November 2013

    Sony PlayStation 4

    Eight x86-64 cores and 18 compute units on one die, rated at 1.84 TFLOP/s and sharing 8 GiB of GDDR5 in one memory pool.

    Sony Computer Entertainment · 8 values · 0 unknown

  • Console · March 2017

    Nintendo Switch

    Nintendo Switch, represented with its retail processor, graphics and installed writable memory.

    Nintendo · 10 values · 1 unknown

  • Console · November 2020

    Microsoft Xbox Series X

    Microsoft Xbox Series X, represented with its retail processor, graphics and installed writable memory.

    Microsoft · 6 values · 1 unknown

  • Console · November 2020

    Sony PlayStation 5

    Eight Zen 2 cores to 3.5 GHz, an RDNA 2 graphics engine to 2.23 GHz and 10.3 TFLOP/s, and 16 GiB shared at 448 GB/s. The specification gives no fixed frequency.

    Sony Interactive Entertainment · 8 values · 0 unknown

  • Console · June 2025

    Nintendo Switch 2

    Nintendo's 2025 hybrid console, represented in docked mode with a custom NVIDIA processor, 3.072 TFLOP/s of GPU peak FP32 throughput, and 12 GB of unified memory.

    Nintendo · 5 values · 1 unknown

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