Category
Graphics chips
Every graphics chips record in the RetroFlops catalog, by name.
Graphics chips in the catalog
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3dfx Interactive · November 1996
3dfx Interactive Voodoo (3dfx Voodoo Graphics)
3dfx Voodoo Graphics graphics processor, represented by vendor reference-card specifications.
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Acorn Computers · 1987
Acorn VIDC
The Archimedes video and sound controller.
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AMD / Nintendo · 2012
AMD Latte
The graphics processor fitted to the Nintendo Wii U.
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AMD · 2022
AMD RDNA 2 graphics
The graphics processor fitted to the Valve Steam Deck.
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AMD · December 2022
AMD RDNA 3 (AMD Radeon RX 7900 XTX)
AMD Radeon RX 7900 XTX graphics processor, represented by vendor reference-card specifications.
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AMD / Microsoft · 2013
AMD Xbox One GPU
The graphics processor fitted to the Microsoft Xbox One.
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AMD / Microsoft · 2020
AMD Xbox Series X GPU
The graphics processor fitted to the Microsoft Xbox Series X.
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Commodore Business Machines · 1992
Amiga AGA chipset (Alice, Lisa, Paula)
The Advanced Graphics Architecture, called the AA chipset in Commodore's own service documentation: a multichip coprocessor system handling video, graphics, sound and DMA.
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Commodore-Amiga, Inc. · 1985
Amiga Original Chip Set (Agnus and Denise)
The custom chips that made the Amiga what it was. Agnus holds the blitter and the copper display coprocessor and arbitrates memory; Denise generates the display and the sprites. Both work directly on Chip memory without involving the CPU.
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Amstrad · 1984
Amstrad CPC gate array
Display control and palette logic paired with the CRTC.
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Atari · 1979
ANTIC and GTIA
The Atari 800 display subsystem, split across ANTIC and GTIA.
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Apple Computer · 1977
Apple II video generator
Timing and display logic coupled to the Apple II's system clock.
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Apple · 2020
Apple iPhone 12 GPU
The graphics section integrated with the processor in Apple iPhone 12.
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Apple · 2023
Apple iPhone 15 Pro GPU
The graphics section integrated with the processor in Apple iPhone 15 Pro.
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Apple · 2025
Apple iPhone 17 GPU
The graphics section integrated with the Apple A19 in iPhone 17.
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Apple · 2025
Apple iPhone 17 Pro GPU
The graphics section integrated with the processor in Apple iPhone 17 Pro.
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Apple · 2009
Apple iPhone 3GS GPU
The graphics section integrated with the processor in Apple iPhone 3GS.
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Apple · 2010
Apple iPhone 4 GPU
The graphics section integrated with the processor in Apple iPhone 4.
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Apple · 2013
Apple iPhone 5s GPU
The graphics section integrated with the processor in Apple iPhone 5s.
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Apple · 2015
Apple iPhone 6s GPU
The graphics section integrated with the processor in Apple iPhone 6s.
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Apple · 2017
Apple iPhone X GPU
The graphics section integrated with the processor in Apple iPhone X.
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Apple · November 2020
Apple M1 GPU
Eight graphics cores on the M1 die, rated by Apple at 2.6 TFLOP/s of throughput and sharing the processor's memory rather than owning any.
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Apple · November 2024
Apple M4 GPU
Ten graphics cores in the baseline M4 Mac mini.
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Atari · 1985
Atari ST SHIFTER
Display subsystem that reads the Atari ST framebuffer.
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ATI / Nintendo · 2001
ATI Flipper
The graphics processor fitted to the Nintendo GameCube.
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ATI / Nintendo · 2006
ATI Hollywood
The graphics processor fitted to the Nintendo Wii.
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ATI Technologies · August 2002
ATI Technologies R300 (ATI Radeon 9700 Pro)
ATI Radeon 9700 Pro graphics processor, represented by vendor reference-card specifications.
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ATI · 2005
ATI Xenos
The graphics processor fitted to the Microsoft Xbox 360.
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Acorn Computers · 1981
BBC Micro Video ULA
Display timing and palette logic programmed by the 6502.
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Nintendo
Game Boy Advance PPU
The Game Boy Advance graphics engine, primarily a tile and sprite unit.
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Nintendo
Game Boy LCD controller
The monochrome Game Boy tile and sprite display controller.
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Sony Computer Entertainment · March 1999
Graphics Synthesizer
The PlayStation 2's rasterizer, notable for putting its frame buffer on the same die as the pixel pipelines and reaching 48 GB/s across a 2560 bit internal bus.
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Hudson Soft
Hudson Soft HuC6270 VDC
The PC Engine video display controller.
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IBM · 1981
IBM PC display adapter
A period display adapter; the base 5150 did not have one fixed graphics chip.
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IBM · 1981
IBM PC display adapter
A display adapter for the original IBM PC family: it generates text and raster video but has no programmable floating-point shading hardware.
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Intel · 2006
Intel integrated processor graphics
Integrated graphics fitted to the representative Core 2, Sandy Bridge and Raptor Lake desktop configurations.
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Apple Computer · 1984
Macintosh video subsystem
Integrated monochrome display hardware sharing system memory.
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MOS Technology · 1982
MOS Technology VIC-II (6566/6567/6569)
The Commodore 64's video interface chip, and its clock master: the whole machine runs at whatever the video standard divides down to. It generates the display, fetches its own data from memory and drives the sprites Commodore called movable object blocks.
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NEC / VideoLogic · 1998
NEC HOLLY (PowerVR2)
The Dreamcast's image-drawing VLSI at 100 MHz, built around a PowerVR2 core with its own texture memory.
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Nintendo
Nintendo DS 2D engines
The Nintendo DS's paired tile and sprite display engines.
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NVIDIA · October 2022
NVIDIA Ada Lovelace (NVIDIA GeForce RTX 4090)
NVIDIA GeForce RTX 4090 graphics processor, represented by vendor reference-card specifications.
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NVIDIA · November 2010
NVIDIA Fermi (NVIDIA GeForce GTX 580)
NVIDIA GeForce GTX 580 graphics processor, represented by vendor reference-card specifications.
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NVIDIA · January 2025
NVIDIA GB202 (GeForce RTX 5090)
21 760 cores across 170 multiprocessors, a 2.01 GHz base and a 2407 MHz boost, and 104.8 TFLOP/s of single precision. Nine years separate it from the GeForce GTX 1080, and twelve times the rate.
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NVIDIA · October 1999
NVIDIA GeForce 256 (NVIDIA GeForce 256)
NVIDIA GeForce 256 graphics processor, represented by vendor reference-card specifications.
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NVIDIA · April 2004
NVIDIA GeForce 6 (NVIDIA GeForce 6800 Ultra)
NVIDIA GeForce 6800 Ultra graphics processor, represented by vendor reference-card specifications.
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NVIDIA · May 2016
NVIDIA GP104 (GeForce GTX 1080)
Twenty streaming multiprocessors and 2,560 single-precision cores, specified at 1607 MHz and rated at 8,873 GFLOPS when they reach the 1733 MHz boost clock.
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NVIDIA
NVIDIA H100 (SXM)
A data-center accelerator rated at 34 TFLOP/s of double precision and 67 of single, with 80 GiB of memory behind 3.35 TB/s and a 700 W power ceiling.
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NVIDIA · November 2013
NVIDIA Kepler (NVIDIA GeForce GTX 780 Ti)
NVIDIA GeForce GTX 780 Ti graphics processor, represented by vendor reference-card specifications.
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NVIDIA · 2001
NVIDIA NV2A
The graphics processor fitted to the Microsoft Xbox.
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NVIDIA · 2025
NVIDIA T239 GPU
The Ampere-derived graphics section of the Switch 2's custom NVIDIA system-on-chip.
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NVIDIA · 2017
NVIDIA Tegra X1 GPU
The graphics processor fitted to the Nintendo Switch.
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NVIDIA · November 2006
NVIDIA Tesla (NVIDIA GeForce 8800 GTX)
NVIDIA GeForce 8800 GTX graphics processor, represented by vendor reference-card specifications.
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NVIDIA · September 2018
NVIDIA Turing (NVIDIA GeForce RTX 2080 Ti)
NVIDIA GeForce RTX 2080 Ti graphics processor, represented by vendor reference-card specifications.
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Sony Computer Entertainment / AMD · 2013
PlayStation 4 custom processor (GPU section)
18 compute units on the processor die, rated by Sony at 1.84 TFLOP/s for graphics, simulation, or any mixture of the two.
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Sony Interactive Entertainment / AMD · 2020
PlayStation 5 custom processor (GPU section)
An RDNA 2 graphics engine with ray-tracing acceleration, rated at 10.3 TFLOP/s at a variable frequency of up to 2.23 GHz.
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Sony Computer Entertainment · 1994
PlayStation GPU
The graphics drawing processor: a CRT controller for display plus high-speed polygon and sprite drawing into the frame buffer.
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Imagination Technologies · 2007
PowerVR MBX Lite (iPhone)
The phone's graphics core, on the same package as the processor and the memory, and the one part of the machine for which nobody has published a frequency at all.
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Silicon Graphics / Nintendo · 1996
Reality Coprocessor (RCP)
Two engines in one part: the RSP, a microcode-programmable signal processor that runs geometry and audio, and the RDP, the graphics pipeline that rasterizes. The RCP also carries the console's I/O interfaces.
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Ricoh
Ricoh 2C02 PPU
The NES picture processing unit, built for tiles and sprites.
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NVIDIA / Sony Computer Entertainment · 2005
RSX Reality Synthesizer
The PlayStation 3's graphics processor, and the part of the console Sony described least: a clock and a floating-point figure in the 2005 announcement, and neither in the 2006 launch specification.
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Sega
Sega 315-5124 VDP
The Master System tile and sprite display processor.
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Sega
Sega Mega Drive VDP
The Mega Drive tile and sprite graphics processor.
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SEGA Enterprises · 1994
Sega Saturn VDP1/VDP2 graphics system
The graphics processor fitted to the Sega Saturn.
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SNK
SNK LSPC2-A2
The Neo Geo tile and sprite graphics controller.
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Nintendo
Super Nintendo PPU pair
Two picture-processing units for tiled backgrounds and sprites.
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Atari
Television Interface Adapter
Scanline-driven display and audio controller without a frame buffer.
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Texas Instruments · 1979
Texas Instruments TMS9918A VDP
The video display processor required by the first MSX standard.
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PC industry · 1987
VGA-compatible display adapter
The common raster display-controller class used by the representative 386, 486, Pentium, Pentium II and Pentium 4 systems.
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Broadcom · September 2023
VideoCore VII
The 800 MHz graphics processor in Raspberry Pi 5.
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Sinclair Research · 1982
ZX Spectrum ULA
Display and memory-contention logic integrated in a ULA.