Graphics chips in the catalog

  • 3dfx Interactive · November 1996

    3dfx Interactive Voodoo (3dfx Voodoo Graphics)

    3dfx Voodoo Graphics graphics processor, represented by vendor reference-card specifications.

    1 values · 4 unknown

  • Acorn Computers · 1987

    Acorn VIDC

    The Archimedes video and sound controller.

    0 values · 0 unknown

  • AMD / Nintendo · 2012

    AMD Latte

    The graphics processor fitted to the Nintendo Wii U.

    0 values · 0 unknown

  • AMD · 2022

    AMD RDNA 2 graphics

    The graphics processor fitted to the Valve Steam Deck.

    0 values · 0 unknown

  • AMD · December 2022

    AMD RDNA 3 (AMD Radeon RX 7900 XTX)

    AMD Radeon RX 7900 XTX graphics processor, represented by vendor reference-card specifications.

    5 values · 0 unknown

  • AMD / Microsoft · 2013

    AMD Xbox One GPU

    The graphics processor fitted to the Microsoft Xbox One.

    0 values · 0 unknown

  • AMD / Microsoft · 2020

    AMD Xbox Series X GPU

    The graphics processor fitted to the Microsoft Xbox Series X.

    0 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga AGA chipset (Alice, Lisa, Paula)

    The Advanced Graphics Architecture, called the AA chipset in Commodore's own service documentation: a multichip coprocessor system handling video, graphics, sound and DMA.

    0 values · 0 unknown

  • Commodore-Amiga, Inc. · 1985

    Amiga Original Chip Set (Agnus and Denise)

    The custom chips that made the Amiga what it was. Agnus holds the blitter and the copper display coprocessor and arbitrates memory; Denise generates the display and the sprites. Both work directly on Chip memory without involving the CPU.

    0 values · 0 unknown

  • Amstrad · 1984

    Amstrad CPC gate array

    Display control and palette logic paired with the CRTC.

    0 values · 0 unknown

  • Atari · 1979

    ANTIC and GTIA

    The Atari 800 display subsystem, split across ANTIC and GTIA.

    0 values · 0 unknown

  • Apple Computer · 1977

    Apple II video generator

    Timing and display logic coupled to the Apple II's system clock.

    0 values · 0 unknown

  • Apple · 2020

    Apple iPhone 12 GPU

    The graphics section integrated with the processor in Apple iPhone 12.

    1 values · 0 unknown

  • Apple · 2023

    Apple iPhone 15 Pro GPU

    The graphics section integrated with the processor in Apple iPhone 15 Pro.

    1 values · 0 unknown

  • Apple · 2025

    Apple iPhone 17 GPU

    The graphics section integrated with the Apple A19 in iPhone 17.

    0 values · 0 unknown

  • Apple · 2025

    Apple iPhone 17 Pro GPU

    The graphics section integrated with the processor in Apple iPhone 17 Pro.

    1 values · 0 unknown

  • Apple · 2009

    Apple iPhone 3GS GPU

    The graphics section integrated with the processor in Apple iPhone 3GS.

    0 values · 0 unknown

  • Apple · 2010

    Apple iPhone 4 GPU

    The graphics section integrated with the processor in Apple iPhone 4.

    0 values · 0 unknown

  • Apple · 2013

    Apple iPhone 5s GPU

    The graphics section integrated with the processor in Apple iPhone 5s.

    0 values · 0 unknown

  • Apple · 2015

    Apple iPhone 6s GPU

    The graphics section integrated with the processor in Apple iPhone 6s.

    0 values · 0 unknown

  • Apple · 2017

    Apple iPhone X GPU

    The graphics section integrated with the processor in Apple iPhone X.

    0 values · 0 unknown

  • Apple · November 2020

    Apple M1 GPU

    Eight graphics cores on the M1 die, rated by Apple at 2.6 TFLOP/s of throughput and sharing the processor's memory rather than owning any.

    3 values · 0 unknown

  • Apple · November 2024

    Apple M4 GPU

    Ten graphics cores in the baseline M4 Mac mini.

    2 values · 0 unknown

  • Atari · 1985

    Atari ST SHIFTER

    Display subsystem that reads the Atari ST framebuffer.

    0 values · 0 unknown

  • ATI / Nintendo · 2001

    ATI Flipper

    The graphics processor fitted to the Nintendo GameCube.

    0 values · 0 unknown

  • ATI / Nintendo · 2006

    ATI Hollywood

    The graphics processor fitted to the Nintendo Wii.

    0 values · 0 unknown

  • ATI Technologies · August 2002

    ATI Technologies R300 (ATI Radeon 9700 Pro)

    ATI Radeon 9700 Pro graphics processor, represented by vendor reference-card specifications.

    1 values · 2 unknown

  • ATI · 2005

    ATI Xenos

    The graphics processor fitted to the Microsoft Xbox 360.

    0 values · 0 unknown

  • Acorn Computers · 1981

    BBC Micro Video ULA

    Display timing and palette logic programmed by the 6502.

    0 values · 0 unknown

  • Nintendo

    Game Boy Advance PPU

    The Game Boy Advance graphics engine, primarily a tile and sprite unit.

    0 values · 0 unknown

  • Nintendo

    Game Boy LCD controller

    The monochrome Game Boy tile and sprite display controller.

    0 values · 0 unknown

  • Sony Computer Entertainment · March 1999

    Graphics Synthesizer

    The PlayStation 2's rasterizer, notable for putting its frame buffer on the same die as the pixel pipelines and reaching 48 GB/s across a 2560 bit internal bus.

    0 values · 0 unknown

  • Hudson Soft

    Hudson Soft HuC6270 VDC

    The PC Engine video display controller.

    0 values · 0 unknown

  • IBM · 1981

    IBM PC display adapter

    A period display adapter; the base 5150 did not have one fixed graphics chip.

    0 values · 0 unknown

  • IBM · 1981

    IBM PC display adapter

    A display adapter for the original IBM PC family: it generates text and raster video but has no programmable floating-point shading hardware.

    0 values · 1 unknown

  • Intel · 2006

    Intel integrated processor graphics

    Integrated graphics fitted to the representative Core 2, Sandy Bridge and Raptor Lake desktop configurations.

    0 values · 2 unknown

  • Apple Computer · 1984

    Macintosh video subsystem

    Integrated monochrome display hardware sharing system memory.

    0 values · 0 unknown

  • MOS Technology · 1982

    MOS Technology VIC-II (6566/6567/6569)

    The Commodore 64's video interface chip, and its clock master: the whole machine runs at whatever the video standard divides down to. It generates the display, fetches its own data from memory and drives the sprites Commodore called movable object blocks.

    0 values · 0 unknown

  • NEC / VideoLogic · 1998

    NEC HOLLY (PowerVR2)

    The Dreamcast's image-drawing VLSI at 100 MHz, built around a PowerVR2 core with its own texture memory.

    0 values · 0 unknown

  • Nintendo

    Nintendo DS 2D engines

    The Nintendo DS's paired tile and sprite display engines.

    0 values · 0 unknown

  • NVIDIA · October 2022

    NVIDIA Ada Lovelace (NVIDIA GeForce RTX 4090)

    NVIDIA GeForce RTX 4090 graphics processor, represented by vendor reference-card specifications.

    5 values · 0 unknown

  • NVIDIA · November 2010

    NVIDIA Fermi (NVIDIA GeForce GTX 580)

    NVIDIA GeForce GTX 580 graphics processor, represented by vendor reference-card specifications.

    2 values · 1 unknown

  • NVIDIA · January 2025

    NVIDIA GB202 (GeForce RTX 5090)

    21 760 cores across 170 multiprocessors, a 2.01 GHz base and a 2407 MHz boost, and 104.8 TFLOP/s of single precision. Nine years separate it from the GeForce GTX 1080, and twelve times the rate.

    7 values · 0 unknown

  • NVIDIA · October 1999

    NVIDIA GeForce 256 (NVIDIA GeForce 256)

    NVIDIA GeForce 256 graphics processor, represented by vendor reference-card specifications.

    4 values · 1 unknown

  • NVIDIA · April 2004

    NVIDIA GeForce 6 (NVIDIA GeForce 6800 Ultra)

    NVIDIA GeForce 6800 Ultra graphics processor, represented by vendor reference-card specifications.

    1 values · 2 unknown

  • NVIDIA · May 2016

    NVIDIA GP104 (GeForce GTX 1080)

    Twenty streaming multiprocessors and 2,560 single-precision cores, specified at 1607 MHz and rated at 8,873 GFLOPS when they reach the 1733 MHz boost clock.

    7 values · 0 unknown

  • NVIDIA

    NVIDIA H100 (SXM)

    A data-center accelerator rated at 34 TFLOP/s of double precision and 67 of single, with 80 GiB of memory behind 3.35 TB/s and a 700 W power ceiling.

    6 values · 0 unknown

  • NVIDIA · November 2013

    NVIDIA Kepler (NVIDIA GeForce GTX 780 Ti)

    NVIDIA GeForce GTX 780 Ti graphics processor, represented by vendor reference-card specifications.

    3 values · 1 unknown

  • NVIDIA · 2001

    NVIDIA NV2A

    The graphics processor fitted to the Microsoft Xbox.

    0 values · 0 unknown

  • NVIDIA · 2025

    NVIDIA T239 GPU

    The Ampere-derived graphics section of the Switch 2's custom NVIDIA system-on-chip.

    0 values · 0 unknown

  • NVIDIA · 2017

    NVIDIA Tegra X1 GPU

    The graphics processor fitted to the Nintendo Switch.

    0 values · 0 unknown

  • NVIDIA · November 2006

    NVIDIA Tesla (NVIDIA GeForce 8800 GTX)

    NVIDIA GeForce 8800 GTX graphics processor, represented by vendor reference-card specifications.

    2 values · 1 unknown

  • NVIDIA · September 2018

    NVIDIA Turing (NVIDIA GeForce RTX 2080 Ti)

    NVIDIA GeForce RTX 2080 Ti graphics processor, represented by vendor reference-card specifications.

    4 values · 0 unknown

  • Sony Computer Entertainment / AMD · 2013

    PlayStation 4 custom processor (GPU section)

    18 compute units on the processor die, rated by Sony at 1.84 TFLOP/s for graphics, simulation, or any mixture of the two.

    1 values · 0 unknown

  • Sony Interactive Entertainment / AMD · 2020

    PlayStation 5 custom processor (GPU section)

    An RDNA 2 graphics engine with ray-tracing acceleration, rated at 10.3 TFLOP/s at a variable frequency of up to 2.23 GHz.

    1 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation GPU

    The graphics drawing processor: a CRT controller for display plus high-speed polygon and sprite drawing into the frame buffer.

    0 values · 0 unknown

  • Imagination Technologies · 2007

    PowerVR MBX Lite (iPhone)

    The phone's graphics core, on the same package as the processor and the memory, and the one part of the machine for which nobody has published a frequency at all.

    0 values · 0 unknown

  • Silicon Graphics / Nintendo · 1996

    Reality Coprocessor (RCP)

    Two engines in one part: the RSP, a microcode-programmable signal processor that runs geometry and audio, and the RDP, the graphics pipeline that rasterizes. The RCP also carries the console's I/O interfaces.

    0 values · 0 unknown

  • Ricoh

    Ricoh 2C02 PPU

    The NES picture processing unit, built for tiles and sprites.

    0 values · 0 unknown

  • NVIDIA / Sony Computer Entertainment · 2005

    RSX Reality Synthesizer

    The PlayStation 3's graphics processor, and the part of the console Sony described least: a clock and a floating-point figure in the 2005 announcement, and neither in the 2006 launch specification.

    1 values · 0 unknown

  • Sega

    Sega 315-5124 VDP

    The Master System tile and sprite display processor.

    0 values · 0 unknown

  • Sega

    Sega Mega Drive VDP

    The Mega Drive tile and sprite graphics processor.

    0 values · 0 unknown

  • SEGA Enterprises · 1994

    Sega Saturn VDP1/VDP2 graphics system

    The graphics processor fitted to the Sega Saturn.

    0 values · 0 unknown

  • SNK

    SNK LSPC2-A2

    The Neo Geo tile and sprite graphics controller.

    0 values · 0 unknown

  • Nintendo

    Super Nintendo PPU pair

    Two picture-processing units for tiled backgrounds and sprites.

    0 values · 0 unknown

  • Atari

    Television Interface Adapter

    Scanline-driven display and audio controller without a frame buffer.

    0 values · 0 unknown

  • Texas Instruments · 1979

    Texas Instruments TMS9918A VDP

    The video display processor required by the first MSX standard.

    0 values · 0 unknown

  • PC industry · 1987

    VGA-compatible display adapter

    The common raster display-controller class used by the representative 386, 486, Pentium, Pentium II and Pentium 4 systems.

    0 values · 1 unknown

  • Broadcom · September 2023

    VideoCore VII

    The 800 MHz graphics processor in Raspberry Pi 5.

    0 values · 0 unknown

  • Sinclair Research · 1982

    ZX Spectrum ULA

    Display and memory-contention logic integrated in a ULA.

    0 values · 0 unknown

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