Memory in the catalog

  • PC industry · 1986

    32-bit PC dynamic RAM

    Dynamic main memory used by representative 80386DX and 80486DX PCs.

    0 values · 1 unknown

  • 3dfx Interactive · November 1996

    3dfx Voodoo Graphics frame buffer

    EDO DRAM on the card itself, split between the frame buffer and texture storage. Voodoo Graphics rendered only 3D and passed 2D through from a separate display adapter, so this memory holds no desktop.

    1 values · 1 unknown

  • Acorn Computers · 1987

    Acorn Archimedes A310 RAM

    One mebibyte of writable system memory.

    0 values · 1 unknown

  • Acorn Computers · 1987

    Acorn Archimedes ROM

    512 KiB read-only RISC OS firmware.

    0 values · 1 unknown

  • AMD · December 2022

    AMD Radeon RX 7900 XTX frame buffer

    24 GiB of GDDR6 with 960 GB/s peak bandwidth.

    2 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 1200 Chip memory

    Chip memory organized as 256K by 32 bit, reachable by both the 68EC020 and the AGA chipset. Four times the Amiga 500's, and 32 bit wide rather than 16.

    1 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 1200 Kickstart ROM

    512 KiB of mask ROM holding Kickstart 3.0, organized as 128K by 32 bit.

    1 values · 0 unknown

  • Commodore Business Machines · 1992

    Amiga 4000 Chip memory

    Memory shared by the Amiga 4000 processor and its AA custom chipset.

    1 values · 0 unknown

  • Commodore-Amiga, Inc. · 1985

    Amiga 500 Chip memory

    The Amiga 500 Chip memory: 512 KiB both the 68000 and the custom chips can reach. Everything the graphics, audio and disk hardware operates on has to live here, so its size limits what the machine can do without the CPU.

    1 values · 0 unknown

  • Amstrad · 1984

    Amstrad CPC 464 RAM

    64 KiB writable system memory.

    1 values · 0 unknown

  • Amstrad · 1984

    Amstrad CPC 464 ROM

    32 KiB read-only firmware holding AMSDOS and Locomotive BASIC.

    0 values · 1 unknown

  • MIT Instrumentation Laboratory / Raytheon · 1966

    Apollo Guidance Computer core rope memory

    Fixed program storage woven by hand: a wire threading a core stores a one, a wire bypassing it stores a zero. Six modules of 512 cores and 192 sense lines each give 98 304 bit per module.

    1 values · 0 unknown

  • MIT Instrumentation Laboratory / Raytheon · 1966

    Apollo Guidance Computer erasable core memory

    The machine's read-write store: a 2048 words coincident-current ferrite core array wired in 32 by 64 planes with no splices in the wires, for reliability.

    1 values · 0 unknown

  • Apple Computer · 1977

    Apple II firmware ROM

    Read-only monitor and Integer BASIC firmware.

    1 values · 0 unknown

  • Apple Computer · 1977

    Apple II system RAM

    Writable motherboard RAM whose fitted capacity depends on the purchased Apple II configuration.

    0 values · 1 unknown

  • Apple

    Apple iPhone 12 unified memory

    The working memory pool used by the Apple iPhone 12; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 15 Pro unified memory

    The working memory pool used by the Apple iPhone 15 Pro; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 17 Pro unified memory

    The working memory pool used by the Apple iPhone 17 Pro; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 17 unified memory

    The working-memory pool used by the Apple iPhone 17.

    0 values · 0 unknown

  • Apple

    Apple iPhone 3GS unified memory

    The working memory pool used by the Apple iPhone 3GS; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 4 unified memory

    The working memory pool used by the Apple iPhone 4; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 5s unified memory

    The working memory pool used by the Apple iPhone 5s; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple iPhone 6s unified memory

    The working memory pool used by the Apple iPhone 6s; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple (system) · 2007

    Apple iPhone flash storage

    The four or eight gigabytes the phone was sold by, where programs and music are kept, not where they run.

    0 values · 0 unknown

  • Samsung · 2007

    Apple iPhone system-on-chip memory

    128 mebibytes on the same package as the processor and the graphics core, shared by both. One pool, and the smaller of the two capacities the phone is sold by.

    1 values · 0 unknown

  • Apple

    Apple iPhone X unified memory

    The working memory pool used by the Apple iPhone X; Apple does not state its installed capacity.

    0 values · 0 unknown

  • Apple

    Apple M1 unified memory

    One pool of memory inside the M1 package, addressed by the processor cores, the graphics cores and the neural engine alike.

    0 values · 0 unknown

  • Apple

    Apple M4 unified memory

    One memory pool shared by the M4 processor and graphics cores.

    0 values · 0 unknown

  • Atari

    Atari 2600 launch cartridge

    Removable 2 KiB program cartridge, recorded as storage rather than system memory.

    0 values · 0 unknown

  • Atari

    Atari 2600 RIOT RAM

    128 B of writable scratch memory.

    1 values · 0 unknown

  • Atari · 1985

    Atari 520ST RAM

    512 KiB writable system memory.

    1 values · 0 unknown

  • Atari · 1985

    Atari 520ST TOS ROM

    192 KiB read-only TOS firmware.

    1 values · 0 unknown

  • Atari · 1979

    Atari 800 firmware ROM

    Read-only operating-system firmware mapped into the Atari 800 address space.

    1 values · 0 unknown

  • Atari · 1979

    Atari 800 system RAM

    Writable RAM in the selected 48 KiB Atari 800 configuration.

    1 values · 0 unknown

  • ATI Technologies · August 2002

    ATI Radeon 9700 Pro frame buffer

    128 MiB of DDR SDRAM with 19.8 GB/s peak bandwidth.

    2 values · 0 unknown

  • Acorn Computers · 1981

    BBC Micro Model B RAM

    32 KiB writable system memory.

    1 values · 0 unknown

  • Acorn Computers · 1981

    BBC Micro Model B ROM

    32 KiB of read-only MOS and BASIC firmware.

    1 values · 0 unknown

  • Commodore Business Machines · 1982

    Commodore 64 system RAM

    64 KiB of dynamic RAM filling the entire sixteen-bit address space, with ROM and I/O banked over the top of it rather than beside it.

    1 values · 0 unknown

  • Commodore Business Machines · 1982

    Commodore 64 system ROM

    20 KiB of mask ROM holding BASIC, the KERNAL operating system and the standard character set.

    1 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast audio memory

    A third pool, independent of both main and texture memory: 2 MiB belonging to the AICA audio chip.

    1 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast main memory

    16 MiB of SDRAM connected directly to the SH-4 across a 64 bit bus at 100 MHz, holding game state and the display lists the graphics chip reads.

    2 values · 0 unknown

  • SEGA Enterprises · 1998

    Dreamcast texture memory

    8 MiB of memory belonging to the graphics chip, holding textures and frame buffers.

    1 values · 0 unknown

  • PC industry · 1978

    Early PC dynamic RAM

    Dynamic main memory used by representative 8086 and 80286 PCs.

    0 values · 1 unknown

  • Nintendo

    Game Boy Advance video RAM

    98 KiB of memory the picture processor draws from, counted with the object attribute and palette memory beside it.

    1 values · 0 unknown

  • Nintendo

    Game Boy Advance writable RAM

    288 KiB total writable main and internal work RAM.

    1 values · 0 unknown

  • Nintendo

    Game Boy work RAM

    8 KiB writable work RAM.

    1 values · 0 unknown

  • Sony Computer Entertainment

    Graphics Synthesizer embedded DRAM

    Four mebibytes of DRAM on the Graphics Synthesizer die, holding the frame buffer, Z buffer and textures behind a 2560 bit bus.

    3 values · 0 unknown

  • IBM · 1981

    IBM PC 5150 firmware ROM

    Read-only BIOS and Cassette BASIC firmware.

    1 values · 0 unknown

  • IBM · 1981

    IBM PC 5150 system RAM

    Writable RAM in the original 16 KiB base configuration.

    1 values · 0 unknown

  • Apple Computer · 1984

    Macintosh 128K RAM

    128 KiB writable memory shared with the display.

    1 values · 0 unknown

  • Apple Computer · 1984

    Macintosh 128K ROM

    64 KiB read-only Macintosh Toolbox firmware.

    1 values · 0 unknown

  • Microsoft · 2005

    Microsoft Xbox 360 unified memory

    512 MiB of installed GDDR3.

    1 values · 0 unknown

  • Microsoft · 2013

    Microsoft Xbox One unified memory

    8 GiB of installed DDR3.

    1 values · 0 unknown

  • Microsoft · 2020

    Microsoft Xbox Series X unified memory

    16 GiB of installed GDDR6.

    1 values · 0 unknown

  • Microsoft · 2001

    Microsoft Xbox unified memory

    64 MiB of installed DDR SDRAM.

    1 values · 0 unknown

  • MSX standard · 1983

    MSX BIOS and BASIC ROM

    Read-only MSX BIOS and BASIC firmware.

    0 values · 1 unknown

  • MSX standard · 1983

    MSX system RAM

    64 KiB writable RAM in the selected MSX configuration.

    0 values · 1 unknown

  • SNK

    Neo Geo AES work RAM

    64 KiB writable main RAM.

    1 values · 0 unknown

  • NEC · 1996

    Nintendo 64 main memory (RDRAM)

    4 MiB of RDRAM, used in parallel by the CPU, the RSP, the RDP and the I/O interfaces, so one pool serves everything a contemporary machine would have split between system and video memory.

    2 values · 0 unknown

  • Nintendo

    Nintendo DS main RAM

    4 MiB writable main RAM.

    1 values · 0 unknown

  • Nintendo

    Nintendo Entertainment System RAM

    2 KiB writable CPU work RAM.

    1 values · 0 unknown

  • Nintendo

    Nintendo Entertainment System video RAM

    2 KiB of writable memory attached to the picture processor.

    1 values · 0 unknown

  • Nintendo · 2001

    Nintendo GameCube main memory

    24 MiB of installed 1T-SRAM.

    1 values · 0 unknown

  • Nintendo · 2001

    Nintendo GameCube sound memory

    16 MiB of installed 81 MHz DRAM, dedicated to audio.

    1 values · 0 unknown

  • Nintendo

    Nintendo Switch 2 unified memory

    The working-memory pool shared by the Switch 2 processor and graphics hardware.

    0 values · 0 unknown

  • Nintendo · 2017

    Nintendo Switch unified memory

    4 GiB of installed LPDDR4.

    1 values · 0 unknown

  • Nintendo · 2006

    Nintendo Wii MEM1

    24 MiB of installed 1T-SRAM.

    1 values · 0 unknown

  • Nintendo · 2006

    Nintendo Wii MEM2

    64 MiB of installed GDDR3.

    1 values · 0 unknown

  • Nintendo · 2012

    Nintendo Wii U unified memory

    2 GiB of installed DDR3.

    1 values · 0 unknown

  • NVIDIA · December 1999

    NVIDIA GeForce 256 DDR 32 MiB frame buffer

    The DDR SDRAM frame buffer fitted to NVIDIA's December 1999 GeForce 256 reference card.

    0 values · 0 unknown

  • NVIDIA · October 1999

    NVIDIA GeForce 256 SDR 32 MiB frame buffer

    The SDR SDRAM frame buffer fitted to NVIDIA's October 1999 GeForce 256 reference card.

    0 values · 0 unknown

  • NVIDIA · April 2004

    NVIDIA GeForce 6800 Ultra frame buffer

    256 MiB of GDDR3 with 35.2 GB/s peak bandwidth.

    1 values · 1 unknown

  • NVIDIA · November 2006

    NVIDIA GeForce 8800 GTX frame buffer

    768 MiB of GDDR3 with 86.4 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · May 2016

    NVIDIA GeForce GTX 1080 frame buffer

    Eight gibibytes of GDDR5X on a 256 bit interface, reachable at 320 GB/s.

    3 values · 0 unknown

  • NVIDIA · November 2010

    NVIDIA GeForce GTX 580 frame buffer

    1536 MiB of GDDR5 with 192.4 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · November 2013

    NVIDIA GeForce GTX 780 Ti frame buffer

    3 GiB of GDDR5 with 336 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · September 2018

    NVIDIA GeForce RTX 2080 Ti frame buffer

    11 GiB of GDDR6 with 616 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · October 2022

    NVIDIA GeForce RTX 4090 frame buffer

    24 GiB of GDDR6X with 1008 GB/s peak bandwidth.

    2 values · 0 unknown

  • NVIDIA · January 2025

    NVIDIA GeForce RTX 5090 frame buffer

    Thirty-two gibibytes of GDDR7 on a 512 bit interface at 1792 GB/s: five and a half times the bandwidth of the GeForce GTX 1080, and half the H100's.

    3 values · 0 unknown

  • NVIDIA

    NVIDIA H100 (SXM) GPU memory

    Eighty gibibytes on the accelerator module, reachable at 3.35 TB/s. That is seventy times the bandwidth of the PlayStation 2's embedded frame buffer, which held the record in this catalog for two decades.

    2 values · 0 unknown

  • PC industry · 2000

    PC DDR SDRAM

    Double-data-rate synchronous main memory used by representative Pentium 4, Core 2 and Core i7 PCs.

    0 values · 1 unknown

  • PC industry · 2020

    PC DDR5 SDRAM

    DDR5 main memory in the representative Core i9-14900K configuration.

    1 values · 0 unknown

  • NEC Home Electronics

    PC Engine video RAM

    64 KiB of memory attached to the video display controller, eight times the console work RAM.

    1 values · 0 unknown

  • NEC Home Electronics

    PC Engine work RAM

    8 KiB writable system RAM.

    1 values · 0 unknown

  • PC industry · 1993

    PC synchronous dynamic RAM

    Synchronous main memory used by representative Pentium and Pentium II PCs.

    0 values · 1 unknown

  • Rambus (interface) / Sony Computer Entertainment (system)

    PlayStation 2 main memory (Direct RDRAM)

    The Emotion Engine's main memory: a narrow, very fast Rambus channel delivering 3.2 GB/s, in a console generation where competitors used wide, slower buses.

    2 values · 0 unknown

  • Rambus (interface) / Sony Computer Entertainment (system)

    PlayStation 3 main memory (XDR DRAM)

    256 MiB of Rambus XDR attached to the Cell processor, carrying the PlayStation 2's Direct RDRAM strategy forward a generation.

    2 values · 0 unknown

  • NVIDIA (interface) / Sony Computer Entertainment (system)

    PlayStation 3 video memory (GDDR3)

    256 MiB of GDDR3 belonging to the RSX, external to it rather than embedded as the PlayStation 2's was.

    2 values · 0 unknown

  • Sony Computer Entertainment / AMD

    PlayStation 4 unified system memory (GDDR5)

    Eight gibibytes of GDDR5 shared by the processor and the graphics units. The three PlayStations before it split their memory in two.

    2 values · 0 unknown

  • Sony Interactive Entertainment · 2020

    PlayStation 5 internal SSD

    825 gigabytes of solid-state storage, the first fitted drive in a PlayStation whose capacity Sony states as a headline figure rather than a disc format.

    0 values · 0 unknown

  • Sony Interactive Entertainment · 2020

    PlayStation 5 unified GDDR6 memory

    Sixteen gibibytes at 448 GB/s, shared by the processor and the graphics engine. Twice the PlayStation 4's capacity, at two and a half times its bandwidth.

    2 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation main memory

    2 MiB of main memory, addressed through a fixed physical map because the console fits no TLB.

    1 values · 0 unknown

  • Sony Computer Entertainment · 1994

    PlayStation video memory

    1 MiB of video memory holding the frame buffer, texture pages and color lookup tables. Separate from main memory and reachable by the GPU rather than shared with the CPU.

    1 values · 0 unknown

  • Raspberry Pi Ltd

    Raspberry Pi 5 LPDDR4X memory

    The installed LPDDR4X memory pool of the 8 GB Raspberry Pi 5 model.

    0 values · 0 unknown

  • IBM Federal Systems Division · 1966

    Saturn LVDC toroidal core memory module

    One memory module: fourteen 128 by 64 magnetic core planes with their drive and sensing circuits, holding 4096 non-redundant 28 bit words.

    1 values · 0 unknown

  • Sega

    Sega Master System RAM

    8 KiB writable work RAM.

    1 values · 0 unknown

  • Sega

    Sega Master System video RAM

    16 KiB of memory attached to the video display processor, holding tiles, sprite tables and the name table.

    1 values · 0 unknown

  • Sega

    Sega Mega Drive RAM

    64 KiB writable main RAM.

    1 values · 0 unknown

  • Sega

    Sega Saturn backup RAM

    32 KiB of battery-backed memory for saved games.

    1 values · 0 unknown

  • Sega

    Sega Saturn CD buffer RAM

    512 KiB buffering the compact-disc drive.

    1 values · 0 unknown

  • Sega

    Sega Saturn IPL ROM

    512 KiB of boot firmware.

    1 values · 0 unknown

  • Sega

    Sega Saturn sound RAM

    512 KiB of memory dedicated to the sound processor.

    1 values · 0 unknown

  • Sega

    Sega Saturn video RAM

    1.5 MiB of memory attached to the video display processors.

    1 values · 0 unknown

  • SEGA Enterprises · 1994

    Sega Saturn work RAM

    2 MiB of installed SDRAM.

    1 values · 0 unknown

  • Silicon Graphics, Inc.

    SGI Octane main memory

    The installed memory of the two Octanes SGI submitted to SPEC: 128 MiB in the single-processor machine, 256 MiB in the two-processor one.

    0 values · 0 unknown

  • Nintendo

    Super Nintendo video RAM

    64 KiB of writable memory attached to the picture processors.

    1 values · 0 unknown

  • Nintendo

    Super Nintendo work RAM

    128 KiB writable work RAM.

    1 values · 0 unknown

  • Valve · 2022

    Valve Steam Deck unified memory

    16 GiB of installed LPDDR5.

    1 values · 0 unknown

  • Sinclair Research · 1982

    ZX Spectrum 48K RAM

    48 KiB writable system memory.

    1 values · 0 unknown

  • Sinclair Research · 1982

    ZX Spectrum ROM

    16 KiB read-only Sinclair BASIC firmware.

    1 values · 0 unknown

Back to top